» Thu Jun 21, 2012 9:19 am
It's pretty easy. Just add conditions to your perks effects. They should be hasperk conditions running on the subject. For boolean conditions like hasperk, remember that true is 1, false is 0. So hasperk (MyPerk) == 1 on the subject. Put this condition on every perk effect that you want to only be active when the player has another perk.