» Thu Jun 21, 2012 12:31 pm
Oh, well. So much for the obvious.
It still sounds like something in your mod is linked to something in that cell somehow. If you copied anything from it, that would probably be the culprit, but I don't know why it isnt marked. I would look at everything I touched and see if any of them have any linked references. If not, here is what I would do next. With a lot of caution. Use Tesvsnip to open a BACKUP copy of your mod. I assume you are already working with a backup copy anyway just in case. Whatever else you do - do not save into your actual mod from Snip as there is a chance you will lose or corrupt some of the information Snip doesnt understand. When you are done with Snip just close it without saving anything or you might accidently pick up on it later.
I don't know if you have used Snip before or not. There is a tree structure on the left that is the structure of your mod. Drill down and there will be some Grups. Look for one that says "GRUP (CELL) - Cell" and drill down in that Grup until you locate the cell you want to ignore. If there is nothing in it you should be able to ignore it so I don't have any clue why you would be having problems and you need help from the experts like Justin or Arthmoor. If there arre any references, make note of the ids on them and you can go find them in the CK. Just close Snip without saving when you are done exploring. Its a little cryptic but it can give you an interesting look at the structure of a plugin.
Maybe those references will lead you to the connection between your mod and the vanilla cell. I would try going to each of those and see if they have any reference connections on them. Starred or not. If so, get rid of them and problem solved. If not, mark those individual items as ignored anyway and see if it works after you reload it.
Good luck.