Vendors not selling items from new container

Post » Thu Jun 21, 2012 12:39 pm

I made some new robes, made sure they had a price, made a new container, placed container next to the vendor chest in Radiant Raiment, set container ownership as SolitudeRadientRainmentsVendorFaction (or whatever it's called), made sure it wasn't locked and was identical in every way to the default Radient Raiment chest, etc. etc. Same process I used in Oblivion a thousand times. But in the game, they won't sell to me. Items don't show. I also made sure the new robes had keyword VendorItemClothing, in case that makes a difference.

Please, what step am I missing?
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Thu Jun 21, 2012 3:10 pm

Did you edit the ServicesSolitudeRadiantRaiment faction's Vendor Container to point to your new container?

A quick note: merchants can only have one vendor container at a time. They will not sell anything kept in any other container unless it is their inventory. So by using your method, I would expect Radiant Raiment would stop selling their normal clothing and you will make your mod incompatible with every single mod that wants to edit that merchant. Quite an issue for a mod that just wants to add a few robes. You might want to try another method if that is what you were attempting.
User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Thu Jun 21, 2012 12:38 pm

Did you edit the ServicesSolitudeRadiantRaiment faction's Vendor Container to point to your new container?
Nope. I didn't know that had to be done. In Oblivion we never needed to edit factions in order to use a new container. But this method would also make the mod incompatible with any mod that also edited that faction, so that's problematic.


A quick note: merchants can only have one vendor container at a time. They will not sell anything kept in any other container unless it is their inventory.
Again, I don't know why Bethesda did it this way. They had a perfectly good system in Oblivion. Obviously this is to accommodate some other mechanic of the game with which I'm not familiar.

...and you will make your mod incompatible with every single mod that wants to edit that merchant. Quite an issue for a mod that just wants to add a few robes. You might want to try another method if that is what you were attempting.
You sound as if you think I want to purposely make my mod incompatible or that I don't care if it is. In fact, wanting to alleviate any conflicts is precisely why I chose to add a new chest and set ownership as the vendors' faction. If I didn't know any better, or if I wanted to just use this mod for myself, I'd add the items to the existing/vanilla container and save myself a lot of headaches.

So..... I guess I'll just have to make these robes craftable which goes against every fiber of my belief system for how this game should work. Using a forge to make leather armor already pushes my suspension of disbelief to the breaking point, but a cloth robe? Ridiculous. I suppose I could add a brand new vendor but then I'd have to deal with Radiant AI and all that crap. As you said, I just wanted to add a few robes. :confused:

Thank you Thomas Kaira. I'll find a way.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Thu Jun 21, 2012 2:17 pm

You can add things to an existing vendor's container by creating a quest with an alias pointing to their container, and adding items to the inventory of the alias.
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Thu Jun 21, 2012 10:34 am

for some vendors, you can add items to their containers by dropping refs into the same cell and setting ownership of the items to the vendor's faction (basically same as what you did but not putting them in a container)

if you do not want them to be visible to the player, you can just place a collision plane outside of the cell's walls in the void area and set your items on it, then draw an occlusion box around them so that the engine does not have to render the 3d models
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am


Return to V - Skyrim