Perk - Mod spell magnitude - Multiply

Post » Thu Jun 21, 2012 6:15 pm

Can I create a spell magnitude modification Perk that applies it's effects to one spell only?

E.g. I have a spell, magicmissile with a magnitude to 10 Can I create a perk that increases the magnitude of only that spell?

I think I've misunderstood how to use Perks. I thought that I can apply a Perk with a Mod Spell Magnitude entry point to a specific spell.
It seems that it effects all spells that you own.
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Campbell
 
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Post » Thu Jun 21, 2012 5:42 pm

Take a look at how augmented flames/etc is set up :D
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Crystal Clarke
 
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Post » Thu Jun 21, 2012 11:53 pm

could probably check out the HasSpell condition.
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mimi_lys
 
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Post » Thu Jun 21, 2012 12:57 pm

1. Create perk
2. Give a unique keyword to your spell
3. In the perk entry go to spell tab
4. In spell tab make a new condition:
HasKeyword youruniquekeyword
Ready to launch...
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Darren Chandler
 
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Post » Thu Jun 21, 2012 12:41 pm

Cool! Thanks guys! I missed that Condition on the Spell to filter out which spells the Perk effects. Cheers!
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Alkira rose Nankivell
 
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