Can new static items be grouped as a modders resource?

Post » Thu Jun 21, 2012 11:04 am

I spent a while converting alchemy ingredients (amongst other non static items) to statics so they could be used for display purposes without bouncing off shelves and tables etc. Is there a way I can save all these new statics into a separate file and load them into the CK each time I start a new mod so I don't have to go making everything static all over again?
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carrie roche
 
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Post » Thu Jun 21, 2012 5:21 pm

bump :)
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lilmissparty
 
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Post » Thu Jun 21, 2012 3:43 pm

Yes, you can make a master (.esm) file of all your resources. Once you use them in a new mod, it is now dependent on that .esm. Just something to consider if you plan on releasing anything.
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City Swagga
 
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Post » Thu Jun 21, 2012 11:33 am

Thanks for the reply, would you mind expanding a bit?
My understanding of that is if I release a mod I would also have to release the master file - does this mean the mod might take up alot of resources so it may be harder for some pcs to run? Or am I completely missing the point?
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Tom
 
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Post » Thu Jun 21, 2012 2:06 pm

No, it won't take up resources. :)
You already understand correctly. Any mod you release requires the user to have your esm too.
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Del Arte
 
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Post » Thu Jun 21, 2012 9:42 pm

Ok thanks!
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Rhi Edwards
 
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Post » Thu Jun 21, 2012 9:37 pm

You could also make an esp with only this stuff and save it somewhere, and then each time you want to start a mod with your statics instead starting it from scratch you make it from your esp.
Or if you already started it and it's too late, you could merge them with version control.

This way you don't need to have dependancies!
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Kira! :)))
 
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Post » Fri Jun 22, 2012 12:10 am

That sounds even easier Nehluxhes! I hadn't even thought of that /facepalm
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Sian Ennis
 
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