After reading the replies to http://www.gamesas.com/topic/1380940-changes-in-remove-item-code-16/, I start a new thread seeking some enlightement when transforming my Quest+PlayerAlias+OnItemRemoved() event into a Story Manager event (a feature I never used before). I checked some wikis and viewed some tutorials, but all is confusing, so I just decided to do some tests, see what happens, and try to learn.
Yesterday I did the following:
- Opened the SM Event tree and added a new entry on the Player Remove Item section.
- Created a new Quest, with no player alias, enabling it by Remove Item, and added a script to the Scripts tab.
- Added a Debug.Messagebox saying "hello" in this same script, under the StoryRemoveItem event (can't remember the exact name now). Added a "Stop()" as the last line of this event, because I read that the Quest needs to be stopped for it to repeat.
Well, the following happens: I drop items randomly, and sometimes I see the Hello message, sometimes I don't. I noticed that the message appears only after closing the inventory, so I have to drop items one by one.
I just don't understand what am I missing, as I'm new to this SM thing... until now I always worked with the PlayerAlias, but as I say in the post I linked, it started to act weirdly with the 1.6 beta patch, so I think switching to SM is the best option.
Thanks in advance for any help.

Yeah, I'm usually one that uses to do stuff in its own way, instead the way its "supposed" to be done.