EPMagic_SpellHasKeyword == MagicSchoolDestruction not workin

Post » Thu Jun 21, 2012 10:12 pm

Maybe im not figruring this out correctly, but for some reason whenever i create an entry point to increase damage of destruction spells only by using the EPMagic_SpellHasKeyword == MagicSchoolDestruction, its not affecting any of the destruction spells. What does work is using the 'EPMagic_SpellHasKeyword == MagicDamageFire' etc etc. But doesnt that also affect shouts and staffs? Does anyone know why maybe 'Keyword: MagicSchoolDestruction' isnt affecting the damage of my destruction spells? I checked out the creation kit wiki but its just a blank page :( http://www.creationkit.com/EPMagic_SpellHasKeyword
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Fri Jun 22, 2012 2:00 am

Look at the magic effects used by destruction spells. They don't use the keyword "MagicSchoolDestruction". Ice spells use "MagicDamageFrost", fire spells use "MagicDamageFire", and shock spells use "MagicDamageShock".

You'd have to go through all the effects and add "MagicSchoolDestruction" if you want to use it in an entry point.

I'm not sure about staffs, but that entry point with MagicDamageFire would affect any shouts that use that keyword.

Also, blank wiki pages are not uncommon. The vast majority of the conditionals for spells and perks are undocumented.

Edit: wiki page is no longer blank
User avatar
Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Thu Jun 21, 2012 6:49 pm

Look at the magic effects used by destruction spells. They don't use the keyword "MagicSchoolDestruction". Ice spells use "MagicDamageFrost", fire spells use "MagicDamageFire", and shock spells use "MagicDamageShock".

You'd have to go through all the effects and add "MagicSchoolDestruction" if you want to use it in an entry point.

I'm not sure about staffs, but that entry point with MagicDamageFire would affect any shouts that use that keyword.

Also, blank wiki pages are not uncommon. The vast majority of the conditionals for spells and perks are undocumented.

Ahh i see, i never noticed that they didnt use that keyword. Well i guess i could use the 'spellHasCastingPerk == DestructionNovice00' for each level of destruction... that might work
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Thu Jun 21, 2012 7:09 pm

Ahh i see, i never noticed that they didnt use that keyword. Well i guess i could use the 'spellHasCastingPerk == DestructionNovice00' for each level of destruction... that might work

Yes that should work and should also exclude shouts (and staffs if they are indeed affected by perks)
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Fri Jun 22, 2012 1:17 am

You may want to use EPMagic_SpellHasSkill instead, as it will work on all spell effects connected to a particular skill.

Edit: This will also alter any enchantments that are marked as being based on the Destruction school, too... As for using the casting perk thing, you'd have to have 5 conditions... one per tier of casting perk (Novice, Apprentice, Adept, Expert, and Master).
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am


Return to V - Skyrim