So I went all the way through the many alternative options to make up a heightmap, convert it to .esp, make LOD material and testing the plug-in. And I made it!!! A 16384x16384 pixels heightmap, which means about 28.8 km's per side, which means over 800 squared km's.....over 4 times Skyrim's worldspace!!!!!!!!!!!
Ok, enough of excitement. That is just a test world to see whether it's possible to actually develop and bring to life such a wide land, and it is (LODs included).
But now I have quite a problem.
CK cant handle anything larger than a fingernail without crashing, and it happens to crash even with smaller worldspaces. Editing a 16x16 quads worldspace with CK is not possible no matter what.
You can, actually, load such wide worldspaces if you dont pick them as "active" files. So yes, the file is loaded, but you cant directly modify it and then save it as a whole file.
So I came up with the simplest idea: editing the worldspace and then saving all the changes as a separated .esp! I tried placing a chair in the middle of nowhere, wrote down the cell coordinates and then saved it in a new .esp.
The result was that, by loading both the original test worldspace and the "chair" plug-in, the actual terrain wasnt there anymore and only the LOD terrain was visible. The chair was there where it was meant to be, however.
So here my question: how may I successfully edit my very large worldspace so that I have something more thrilling than just some bare terrain to play with?
