Try using Actor.GetEquippedWeapon(bool bLeftHand). Call it twice - once for the Right hand (with bLeftHand false) and once for the LeftHand (with bLeftHand) as true.
The GetEquipped that I was talking about was not a scripting code, but a condition. The GetEquipped condition only checks the right hand. I have considered writing a script, but I'll have to create a new Magic Effect that uses a script, attach it to the weapon enchantments, and have the script cast a spell which will have the current magic effects for my enchantment on them. It seems like a lot of trouble when I SHOULD be able to use the GetEquipped condition...another stupid CK thing I guess...