now below the site says this:
**Open the GSQ01 Quest and click on the Scripts tab, add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker in the render window as the target of the property.
Now, edit the stage 10 script so it reads:**
what isnt very well explained for me anyway.. is the "add an ObjectReference property to the script and call it "Dungeon Marker" .. ?
the previous Scripts for the thief, bendu and the amulet all work well, including my voice playing as the fill - in for bendu's actual voice, kinda strange but kool.

Everything leading up to where im stuck goes smoothly & in game too.
Now what happens is i click into the quest tab, type GSQ01, go to the scripts tab in that, Now In the "script name" box where i've got my QF-GSQ01_0100855B do i double-click that and do something in there?? i could ingore this part but id really like to understand everything possible.. but now for some reason im confused as what to do and going back through the previous tut's havent helped out. all they'd have to do was add like two or three more images and some more text explaining this part instead of cutting corners to save time and i'd have been on my way..
So please if anyone knows what to do please tell me thanks!
Cheers.
P.s - i've got my first Mod almost ready, and just over a week it's taken me to get used to the kit and to make *lokir's tomb*, which ive made into my own style and with so much more added to it, which at the top of the Render Window says 153.12 MB / 157.00 MB! eh just wondering though can i go past 157MB's??
