Is it possible to detect and reduce skill XP?

Post » Thu Jun 21, 2012 12:19 pm

Is there anything in Papyrus that lets you detect how much XP you've accumulated towards the next level of a skill and then reduce it from within a script?
I know that Game.AdvanceSkill can be used to increase it, but haven't found how to read it.
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gemma king
 
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