You know how in catacomb type levels draugr will often by lying down inside a little alcove in the wall? That is handled by CreatureAlcoveBgMarker. I'm trying to get skeletons to do the same thing, and I'm having a bit of trouble.
Does anyone know if it works, and if so, how? Right now I'm just using a simple linked ref and the skeleton walks over and stands next to it, but doesn't lie down.