Hello there! I've been having trouble for a few hours trying to work with custom textures for landscaping. I am creating an exterior world, a new continent, and created 4 HD sand textures to paint it with. They turned out really nicely, but I cannot for the life of me find out how to apply footstep sounds to them! I tried reverse-engineering some existing textures to see how it's done, going from LandTextures to TextureSets to Material Types to ImpactDataSets but I just couldn't figure it out. Basically I'm trying to apply the existing FSTCarpetWalk/Run sounds to my sand as it sounds the closest to what I want. Any help would be greatly appreciated.
