Need more Weapon Variety

Post » Thu Jun 21, 2012 3:02 pm

Skyrim is a massive RPG game with an ample amount of, well, everything. But I come to notice that there is not much of a weapon variety, we have daggers, swords, axes, maces, shields, bows, staffs, and other magical things (scrolls and magic) and that's it. Skyrim being a large fantasy game, should have more weapons though, I feel some of these weapons I will list should have a place in the game.

Flails/Flexiable weapons
Spears/Polearms
Crossbows
Thrown Projectiles

The weapons posted above play big parts in weaponry in many other RPG games, (Diablo D&D, etc), also in histroy as well, for they all have an unique purpose. Not only more weapons should be added, but what about mounted combat? When did mounted combat get the short end of the stick? It would make sense to include mounted fighting, example, I am riding down a path on my horse when suddenly a wolf attacks me, would it not be more sensible to fight the wolf at a higher level thus giving an advantage instead of stopping the horse, then getting off, and drawing my weapon to the fight the wolf. Of course this will have advantages and disadvantages but would be totally necessary. That's my thought on weapons and combat for now, and hopefully these ideas will be added.
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Soraya Davy
 
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Post » Thu Jun 21, 2012 2:01 pm

I agree with all of that, we need new armor, clothes, spell types, and spell creation as well to open up our options and allow us to play our characters how we wish.

As for a weapon I would love to see a whip and maybe a bladed whip or a whip with tiny rocks on the end.
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Breautiful
 
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Post » Thu Jun 21, 2012 5:39 pm

Spears/Polearms, Crossbows ,Thrown Projectiles where in morrowind, but the games got streamlind for the [censored] new gamers of today, sad but true. along with alot of other stuff from TES like 3x more spells, spell making, more armor pieces, reptile races being more...well reptileish (the legs for example) I mean, [censored] even vampires had their own guilds. VAMPIRE GUILDS for stealth, strength or magic type players. So I wouldnt exact any of this to come back outside of mods.
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Red Sauce
 
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Post » Thu Jun 21, 2012 6:28 pm

Spears/Polearms, Crossbows ,Thrown Projectiles where in morrowind, but the games got streamlind for the [censored] new gamers of today, sad but true. along with alot of other stuff from TES like 3x more spells, spell making, more armor pieces, reptile races being more...well reptileish (the legs for example) I mean, [censored] even vampires had their own guilds. VAMPIRE GUILDS for stealth, strength or magic type players. So I wouldnt exact any of this to come back outside of mods.
I sadly also agree with all of this, but you know the sad this, but you know the sad thing is we could have had everything you mentioned from Morrowind in Skyrim. They could have hyped the game with its dragons and pretty environments and people would have still bought the game and loved it. The whole ES is to spreadsheety is one of the most asinine assertions Todd Howard has ever said. I want my spreadsheets as it gave me more options to play ad I want to play. One fan hope they add in this stuff before the modders do, we need more depth of content.
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Inol Wakhid
 
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Post » Fri Jun 22, 2012 12:08 am

Yep, just wait till the next game comes out. The only weapon we will be able to use is a sword.
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Heather beauchamp
 
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Post » Thu Jun 21, 2012 9:44 pm

BERTHERZDA IZ DURMIN DUWN TEH GAME FER CAZUALS
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Love iz not
 
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Post » Thu Jun 21, 2012 7:16 pm

I do agree with you. More weapons would be nice.

I'm looking forward to the dlc, hopefully there will be a variety of new weapons to choose from. :)
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Stay-C
 
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Post » Fri Jun 22, 2012 4:29 am

Yep, just wait till the next game comes out. The only weapon we will be able to use is a sword.
I hope this is not the case and they actually add more to the next game.
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Etta Hargrave
 
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Post » Fri Jun 22, 2012 3:54 am

Needs a Sword weapon that is more powerful and cooler looking than the Daedra Sword one-handed sword in Skyrim!
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Jade Muggeridge
 
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Post » Thu Jun 21, 2012 6:39 pm

Blame the 360
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Auguste Bartholdi
 
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Post » Thu Jun 21, 2012 1:50 pm

We should add whips for they can disarm people.
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Agnieszka Bak
 
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Post » Thu Jun 21, 2012 5:43 pm

We as a community need to demand this, and let Bethesda know. Please write emails to the their company, and post topics on such subjects and eventually they will listen, and hopefully deliver our request within a DLC.
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gemma king
 
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Post » Fri Jun 22, 2012 3:00 am

When we started this genre back in the 70s, you were lucky to get more than 5 different weapons. Most games just had a "A" for attack. We had a blast with them... they were fun. More of the same isn't always that good. Every different weapon created means more memory storage and more bloat. They drew a line somewhere and I think they really have no plans to go beyond it just because players think it would be a good idea.
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natalie mccormick
 
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Post » Fri Jun 22, 2012 2:30 am

Thrown Projectiles

Throwing knives.
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Claire Mclaughlin
 
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Post » Thu Jun 21, 2012 11:01 pm

Blame the 360

Why blame the 360? they could of gone to 2 disks for xbox. 3 disks.

If you want to blame anyone, blame beth, they chose to create the game around a 1 disk 360 game.
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Mark Churchman
 
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Post » Thu Jun 21, 2012 2:20 pm

We as a community need to demand this, and let Bethesda know. Please write emails to the their company, and post topics on such subjects and eventually they will listen, and hopefully deliver our request within a DLC.
Slightly lower priority than making sure the next game is NOT fused to Steam.
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Hilm Music
 
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Post » Thu Jun 21, 2012 8:58 pm

Slightly lower priority than making sure the next game is NOT fused to Steam.

Why all the Steam hate? I like it, I run all my games through Steam.

OT: Yeah, I want those back in the games. But there are many restrictions. Memory, animations, deadline, bugs, skills and "archetypes" are some of them.
When I think about it I might've preferred it if they waited until late 2012 to make a great game, instead of absolutely having 11.11.11.
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Jonathan Montero
 
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Post » Fri Jun 22, 2012 12:48 am

go to the wikipedia list of premodern combat weapons and you will see what i want added, one fomr every single catagory, some notable examples:

Bo/Jo (melee staff)
throwing knives
short swords
tantos/wakizashi (we had these before)
spears (had 'em)
scythe/kama/war scythe
chakram (throwing disks)
kataras
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Susan Elizabeth
 
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Post » Thu Jun 21, 2012 2:05 pm

I actually don't understand why they eliminated weapons. I understand the world is huge and added values of random encounters with each weapon could exponentially tie up resources, but it isn't like attack animations were so demanding... Maybe get rid of slow mo kill things for more weapons.

I think my fellow mages and monks need to argue a freaking staff attack..... So dumb I cannot attack with a staff
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Brandon Wilson
 
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Post » Thu Jun 21, 2012 2:14 pm

Why all the Steam hate? I like it, I run all my games through Steam.
I'd guess you probably like mindlessly doing as you're told to do, and have little regard for privacy or liberty. OR you just haven't thought about it much.
The Steam-hate has plenty of other threads full of explanations and reasons.... but I just figured to make mention here since it is rather more important than the weapon variety (which, admittedly, also needs to be sorted).






I actually don't understand why they eliminated weapons. I understand the world is huge and added values of random encounters with each weapon could exponentially tie up resources, but it isn't like attack animations were so demanding... Maybe get rid of slow mo kill things for more weapons.

I think my fellow mages and monks need to argue a freaking staff attack..... So dumb I cannot attack with a staff
Two of the earliest human discoveries... things which helped define civilization as we know it:
Sticks.... and Pointy Sticks...
i.e. Staves and Spears.

And what do we get?
More swords.
Figures.
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Wayne Cole
 
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Post » Thu Jun 21, 2012 2:40 pm

Whips/Flails and the like have always been omitted due to engine limitations. As to whether there are still such limitations is irrelevant, because Beth would never go to the trouble of adding another weapon class. As for removing something, not a problem.
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Nikki Lawrence
 
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Post » Thu Jun 21, 2012 10:46 pm

Actually, crossbows, spears and polearms are lame and I'll tell you why. These are the weapons of untrained conscripts and peasants. Crossbows are heavy, unwieldy, inaccurate short range weapons designed to allow unskilled footmen to defeat armored warriors. Pole arms are intended to be used by the rabble to form lines of defense against armored cavalry. These are not the weapons of rogues, professional warriors, gentlemen adventurers, mercenaries, etc. Darts like the Roman plumbata and spears like the pilum were employed by more skilled professional soldiers but still in line of battle tactics. Consider how the Romans employed these weapons: The pilum and plumbata were thrown as the lines of infantry closed. Once contact was made with the enemy, out came the gladius. If all you want to play is a conscript farm boy being run down by cavalry charges then yes, darts crossbows and polearms make sense.
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Connor Wing
 
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Post » Fri Jun 22, 2012 2:02 am

Spears/Polearms, Crossbows ,Thrown Projectiles where in morrowind, but the games got streamlind for the [censored] new gamers of today, sad but true. along with alot of other stuff from TES like 3x more spells, spell making, more armor pieces, reptile races being more...well reptileish (the legs for example) I mean, [censored] even vampires had their own guilds. VAMPIRE GUILDS for stealth, strength or magic type players. So I wouldnt exact any of this to come back outside of mods.
Or you know, time and resource constraints. I'm sure they could add everything you listed, but you could also add 1-2 years on the release date.

:rolleyes:
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Thomas LEON
 
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Post » Fri Jun 22, 2012 4:39 am

Actually, crossbows, spears and polearms are lame and I'll tell you why. These are the weapons of untrained conscripts and peasants. Crossbows are heavy, unwieldy, inaccurate short range weapons designed to allow unskilled footmen to defeat armored warriors. Pole arms are intended to be used by the rabble to form lines of defense against armored cavalry. These are not the weapons of rogues, professional warriors, gentlemen adventurers, mercenaries, etc. Darts like the Roman plumbata and spears like the pilum were employed by more skilled professional soldiers but still in line of battle tactics. Consider how the Romans employed these weapons: The pilum and plumbata were thrown as the lines of infantry closed. Once contact was made with the enemy, out came the gladius. If all you want to play is a conscript farm boy being run down by cavalry charges then yes, darts crossbows and polearms make sense.

That may be so, and may not. These weapons still have individual purposes that can be applied to players in Skyrim, not to mention that the vikings used such weapons (not crossbows and some of the others listed), but point being it's a game. Look at Diablo's weaponry, they have all those weapons and each serve a purpose, you can toggle back and forth with a spear and a bow, or a sword and throwing axes. It's about personal preference and a way to play the game, much like choosing talents you want to build a class. We don't need to bring complete history and realism into the game, it would be faulty, because the game contains dragons and spells.
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Emerald Dreams
 
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