a thought about weapon types....

Post » Thu Jun 21, 2012 9:12 pm

so we have Orc weapons and armor, and deadric weapons and armor from an entirely different plane of existence, we have dragon bone armor(for now hoping weapons will be in a DLC) which is arguably the nordic specialty, we even have weapons and armor from a absurdly long vanished race yet we have no khaajiti or argonian weapons and armor i mean we evening get a sword straight from hammerfell....im just thinking it would do wonders for immersion, any thoughts or revelations? :confused:
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Bones47
 
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Post » Fri Jun 22, 2012 9:18 am

Hmm... I think that is because Argonians and Khajiits are "beasts", like they call'em. So, if you're a beast, even if you're evolved enough to speak and show a great sense of community, you don't have much of a culture. No culture = no weapons or armor I guess.
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lucile davignon
 
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Post » Fri Jun 22, 2012 12:08 am

There are Khajiiti and Argonian weapons. They're called claws. There's also armor: Fur (not the kind bandits wear) and Scales (also not the kind higher-level bandits wear) respectively.

But for real, I would like to see more Khajiiti and Argonian culture show up in the game. Who knows? Maybe the next Elder Scrolls will take place in Black Marsh or Elsweyr!
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Music Show
 
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Post » Fri Jun 22, 2012 3:21 am

i would love to see more story about my Argonian <3
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Chloe Botham
 
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Post » Thu Jun 21, 2012 9:51 pm

Hmm... I think that is because Argonians and Khajiits are "beasts", like they call'em. So, if you're a beast, even if you're evolved enough to speak and show a great sense of community, you don't have much of a culture. No culture = no weapons or armor I guess.

The Argonians and Khajiit have plenty of their own culture, and are far removed from primitive beasthood. And I'm sure they are also quite capable of making their own armor and weapons. It was just never added into the game as a feature, for whatever reason.
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Tammie Flint
 
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Post » Fri Jun 22, 2012 12:49 am

actually they do have armor and weapons but I guess they would be beast race only I mean it will be armor and weapons that consider the presence of tails, ears, claws, scales, fur, pointy faces :P, some have beast legs as well, fins...etc

so I would imagine they would look stupid on man or mer
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Zosia Cetnar
 
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Post » Fri Jun 22, 2012 6:13 am

Hmm... I think that is because Argonians and Khajiits are "beasts", like they call'em. So, if you're a beast, even if you're evolved enough to speak and show a great sense of community, you don't have much of a culture. No culture = no weapons or armor I guess.

There are quite a few books scattered about the world of Skyrim giving more insight to the martial cultures of the denizens of Elsweyr and Blackmarsh. http://This book in Skyrim relates to the Khajiit; they may be nomadic, but they also demonstrate a tactical aptitude and cunning . . . though they seem more inclined to use their claws in combat. Argonians, on the other hand, have a more formal regalia which you can find in http://www.uesp.net/wiki/Oblivion:The_Armorer%27s_Challenge from Oblivion.
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Wayland Neace
 
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Post » Fri Jun 22, 2012 12:13 am

While I think that its inexcusable that there's only two sets of low tier Imperial armor, and no Morrowind-themed armor in a province that borders both Morrowind and Cyrodiil, and has an extensive Dunmer 'refugee' population, I guess that if we give Beth the benefit of the doubt it's unlikely that many Khajiit or Argonian gear would make it to Skyrim. For one, I'm sure that a race of desert dwelling people with fur coats wear some pretty light armor - not great for Skyrim. And the same armor that would be made in the warm, moist, malarial climate of Black Marsh may not fit well in cold, dry Skyrim.
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Melly Angelic
 
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Post » Fri Jun 22, 2012 6:30 am

hmmm be kinda nice to have armor for Khajiit and Argonians... maybe ones only they can buy, from the Caravan's or an Argonian smith at the Dock in Windhelm? Something suitable for each race. Perhap's bit of fur added for warmth, they are both from warmer clims

BTW: I have yet to play either as I haven't built a character that look's the way I want them to.
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lucile
 
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Post » Fri Jun 22, 2012 8:54 am

While I think that its inexcusable that there's only two sets of low tier Imperial armor, and no Morrowind-themed armor in a province that borders both Morrowind and Cyrodiil, and has an extensive Dunmer 'refugee' population, I guess that if we give Beth the benefit of the doubt it's unlikely that many Khajiit or Argonian gear would make it to Skyrim. For one, I'm sure that a race of desert dwelling people with fur coats wear some pretty light armor - not great for Skyrim. And the same armor that would be made in the warm, moist, malarial climate of Black Marsh may not fit well in cold, dry Skyrim.

Meh, half the female bandits and forsworn in Skyrim run around in armor more appropriate for a Victoria's Secret catalogue than the frozen snowbanks they hang out in. I'm sure even argonian armor would be an improvement for them.
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A Dardzz
 
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Post » Fri Jun 22, 2012 5:57 am

Maybe I was being too generous with my benefit of the doubt...>_>
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Sun of Sammy
 
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Post » Thu Jun 21, 2012 10:30 pm

Argonians, on the other hand, have a more formal regalia which you can find in http://www.uesp.net/wiki/Oblivion:The_Armorer%27s_Challenge from Oblivion.

There's no implication that the armor made by the argonian in that story was culturally argonian. In fact, it seems likely it was not, given that the armorer learned his craft in Vivec, and that the point of the story seems to be that argonians (or at least that one smith) are
1) happy to learn new styles of weapon and armor crafting
2) unconcerned with what their weapons and armor look like, as long as they work for the circumstances
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Andy durkan
 
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Post » Fri Jun 22, 2012 12:20 pm

There are Khajiiti and Argonian weapons. They're called claws. There's also armor: Fur (not the kind bandits wear) and Scales (also not the kind higher-level bandits wear) respectively.

But for real, I would like to see more Khajiiti and Argonian culture show up in the game. Who knows? Maybe the next Elder Scrolls will take place in Black Marsh or Elsweyr!
....true but i can just imagine the Khajiit peoples using claw like weapons reminiscent of Diablo 2:LOD well at least to some degree, as with me i get the feeling that the khajiiti enjoy a more....personal combat experience then swords or daggers offer
actually they do have armor and weapons but I guess they would be beast race only I mean it will be armor and weapons that consider the presence of tails, ears, claws, scales, fur, pointy faces :tongue:, some have beast legs as well, fins...etc

so I would imagine they would look stupid on man or mer
while this is true i wouldn't mind seeing the addition of race specific items..but thats just me
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Guinevere Wood
 
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Post » Thu Jun 21, 2012 11:24 pm

so we have Orc weapons and armor, and deadric weapons and armor from an entirely different plane of existence, we have dragon bone armor(for now hoping weapons will be in a DLC) which is arguably the nordic specialty, we even have weapons and armor from a absurdly long vanished race yet we have no khaajiti or argonian weapons and armor i mean we evening get a sword straight from hammerfell....im just thinking it would do wonders for immersion, any thoughts or revelations? :confused:

Khajiit had claws - Beth all but removed the Unarmed skill
Argonians used spears (+15 in Morrowind) - Beth Removed Spears

There's your answer.
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Alex Blacke
 
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Post » Fri Jun 22, 2012 2:32 am

Yeah and Redguards had medium armor!

Now the race of magic-haters have to have alteration and destruction because we ran out of other skills -grumble-
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Meghan Terry
 
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Post » Fri Jun 22, 2012 5:16 am

J'saad would like for you to visit him. J'saad has nice weapons and armor he would share with you. J'saad believes that the prices are very good, and many come from all around to buy J'saad's weapons and armor.

(My character's name is J'saad if you hadn't noticed, a humble Khajiiti warrior/blacksmith/adventurer, just one of the many Cathay-Raht that reside in Skyrim. He hails from a tribe involved in the Five Year War against the Bosmer.)
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Rozlyn Robinson
 
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Post » Fri Jun 22, 2012 1:48 am

Yeah and Redguards had medium armor!

Now the race of magic-haters have to have alteration and destruction because we ran out of other skills -grumble-

Yep. So much for "I'm from hammerfell and so and so didn't approve of me being a mage so I moved here".

The racial bonuses to skills are terrible in Skyrim, and not just the values - the skills they chose to give bonuses to.
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electro_fantics
 
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Post » Fri Jun 22, 2012 1:20 am

Hmm... I think that is because Argonians and Khajiits are "beasts", like they call'em. So, if you're a beast, even if you're evolved enough to speak and show a great sense of community, you don't have much of a culture. No culture = no weapons or armor I guess.

Argonians and Khajiits have their own armor. Every race does but the only way to see it is if the game takes place in their homeland.

Let's see...

Nord = Ancient Nord Armor. Dragon Armor.
Imperial = Imperial Armor (Normal, Captain, and Dragon)
Dunmer = Great Houses Armor (Remember those Spiky outfits?) Also, Ordinator Armor.

That we know for sure. As for the other races, we just have guesses like the Redguards have Scimitars.
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Philip Lyon
 
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Post » Fri Jun 22, 2012 10:31 am

There's no implication that the armor made by the argonian in that story was culturally argonian. In fact, it seems likely it was not, given that the armorer learned his craft in Vivec, and that the point of the story seems to be that argonians (or at least that one smith) are
1) happy to learn new styles of weapon and armor crafting
2) unconcerned with what their weapons and armor look like, as long as they work for the circumstances

Fair enough, but I think it's fair to assume that his design would strive to imitate that of the Argonians. They have lived in the swamps of Black Marsh since the First Era; I think it can be said that they are masters of swamp warfare - even Tiber Septim balked at trying to take the swampy interior of Blackmarsh. Their arms and armor would reflect their mastery, thus it would only make sense that Imperials' own accouterments would try to mirror that. Plus, light, scaled armor and spears just make sense in a swampy region.
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Rebecca Clare Smith
 
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Post » Fri Jun 22, 2012 1:39 am

I wouldn't mind some cosmetic changes to Steel and Ebony Helms so they could fit the snouts of both Argonians and Khajiits rather than jamming their faces into what must be a very painful helmets.
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Steve Smith
 
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Post » Thu Jun 21, 2012 11:42 pm

Argonians and Khajiits have their own armor. Every race does but the only way to see it is if the game takes place in their homeland.

Let's see...

Nord = Ancient Nord Armor. Dragon Armor.
Imperial = Imperial Armor (Normal, Captain, and Dragon)
Dunmer = Great Houses Armor (Remember those Spiky outfits?) Also, Ordinator Armor.

That we know for sure. As for the other races, we just have guesses like the Redguards have Scimitars.
.....so did i miss a game that took place in Orsinuim or the Dragon tail Mountains...cause we have Orc weapons and armor.......yet no game that originates in their mainland
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Céline Rémy
 
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