I find it silly and almost ridiculous sometimes that people are in these dungeon forts, drinking and eating when people up above patrolling just got killed. I think a survivor, should try to get inside the fort before you can kill him and alert the whole dungeon to go on search. It makes stealth gameplay even more difficult because it means enemies are on high alert.
One of the best stealth missions in the DB was in Oblivion's, imo, when you had to kill that dark elf prisoner. It scared me watching that Imperial Guard walk down the pillars with torches. And you had to find a way to sneak around them without getting caught. It took a few rage quits and a lot of time, but I finally got it down. I think forts or whatever dungeon should be on this kind of alert as well, especially if a survivor reports there was an attack near the outside gaurd post.
Another thing I want implemented again is schedules. I liked how each character had a sort of schedule to their life. I had to kill this guy who owned a vendor, literally the only two things this guy did was sleep and run his vendor. They said sometimes he hunts, and I waited and waited and waited for him to go out of town, never happened. He literally just went vendor and sleep.
In Oblivion the best assassins was when you were tailing someone through the day until you caught them at the right moment. You had to learn their schedule, who they talked to, etc.
These are my opinions. Give any feedback as youlike.
