No really, if you don't like reading or writing a lot, then this isn't the thread for you. Sorry.

Alright, lets set the scene: I was a hardcoe Morrowind player (and on the forums for quite a bit, but lost my PW after a long break *fail*), and thought that Oblivion was an honest let-down. I could rant for many moons about why I thought Oblivion was simply.....bad, but that's not what this is about; I'm just giving you guys insight into my frame of mind. I've played through ~90% of Morrowinds content and about ~55% of Oblivions.
So here's the basic topic of discussion: Is/why Skyrim better than Oblivion or Morrowind? All responses welcome, even those who haven't played Morrowind, though I'll take you less seriously (just kidding).
To better explain what I'm getting at and really curious about, I'll list a few comparisons between Morrowind and Oblivion that caused quite a bit concern for me; so take each point I make (conviently numbered) and counter them with how they relate to Skyrim. To clarify though, this isn't about if I should get Skyrim or not (money isn't an issue), but if it's worth it in terms of time and expectations. For example, coming from Morrowind I thought Oblivion would be great, but it turned out to be a disappointment.
1) Dialogue: Morrowind had mountains of great dialogue that enriched the world you played in; Oblivion had "Rumors" as a topic and that was about it, ALL of which was "X has a great shop for buying Y"
2) Story: Morrowind was running around proving yourself, while Oblivion was running around running through randomly-generated gates for HOURS before anything happened.
3) World: Morrowind was a handcrafted world of beauty and diversity where there was a different feel for each zone you went into. Oblivion was a series of trees within a forest, that was surrounded by more trees. And MY GOD, were there ANY beta testers for Oblivion?! There were more gaps, floating objects, and terrain tears than you could shake a dead mudcrab at!
4) Leveling: Leveling in Morrowind was straight forward and you could feel your character getting stronger. Oblivion was straight forward (with less skills) and you could feel your character stagnating. Skyrim removed major/minor skills, yes?
5) Items: Morrowind had hand-placed objects, and finding Deadric weapons/armor and various other treasure really meant something; Oblivion had randomly-generated cloth and bread in EVERY SINGLE CONTAINER! Oblivion actually took AWAY the fun from exploring because you knew every container contained the same thing! RNG was HUGE in Oblivion, is it like that in Skyrim?
6) Voice-acting: Morrowind didn't really have it, but the VERY little that it did have sounded great, and all the races were distinct and added to immersion. Oblivion had.....2 maybe 3, voice actors (ok, that's not fair, I believe that actual number was 12, counting captain Picard). The lines were so poorly executed and the dialogue assignment was so...bad (holding back advlt language here) that it was painful. I'd much rather read a mountain of text than listen to voice-acting done by the amateur cast of "Death of a Salesman" from the local high school.
7) Skills: Oblivion removed many skills from Morrowind (shortblade, medium armor, etc), and made things like lock-picking pointless. Does Skyrim remove any more or make some useless? I head that speechcraft was now useless, but didn't hear why.
8) Quests: Compared to Oblivion/Morrowind, how are the quests? Main quest, side quests, faction quests, etc.
9) Hand-holding/casual play: In Morrowind, someone would tell you where something was by giving you directions. In Oblivion they wouldn't tell you anything, literally; it was just assumed you would look at your map for the cursor. How does Skyrim handle directions?
10) Money/stealing: Stealing things and becoming rich was stupid easy in Morrowind and removed any financial challenge. In Oblivion you at least had a challenge when trying to sell stolen items because of finding fences, being in the right guild, etc.
11) Difficulty: Sliding the difficulty bar in Oblivion simply meant making the healthpool of NPC's so large that it was a chore to kill them, while up'ing their damage to the point of Zeus. Thus making something that wasn't so much a challenge as it was just trying to find the right bug to beat something or turning something that should've lasted 10 seconds into something that lasts 10 minutes (aka fighting with bows).
12) Immersion: Morrowind, with it's various different areas, talkative NPCs, involved quests, static GREAT treasure locations, diverse skill system, and engaging story could svck you in and HOLD you for a LONG time. Oblivion.....well, it could hold those who were able to role-play their way out of EVERY fault the game had, and was such a challenge to stay immersed that the simple act of trying to stay immersed caused you to become unimmersed.
13) Dark Messiah of Might and Magic: Obscure point, but here you go: for those that have played Dark Messiah of Might and Magic, how does the combat compare? I'm not using Dark Messiah as a measuring stick, but it's combat was good enough to make it a great outside point.
Now for the part that you all are waiting for (for those who made it this far): I would imagine that most of you think this is pretty much an Oblivion bashing thread by a really Morrowind devoted fan that is hoping for the second coming through Skyrim, but it isn't. Here's why: (btw, no need to read this next part if you just want to answer my original question, this is just further explanation on my part) Oblivion was so far removed from Morrowind (in the wrong direction, IMO) that I honestly FEARED what Bethesda was going to do with Skyrim, so this thread really is important to me, because I'd really like to see what people think. Bethesda pretty much came out and said they screwed up on Oblivion because they were REALLY rushed, but they also said that they have more than 12 voice actors for Skyrim now, and put more effort into it. Maybe it shows, maybe it doesn't, but it still comes down to design choices, and those of Oblivion I majorly disagreed with. Also, for those who may be on the fence about Skyrim, how much modding did it take to be great to you? Oblivion took a few weeks of pure modding to become....passable, for me (again, this is just my opinion, not fact).
For the record, I'm actually playing a bit through Oblivion right now (modded, of course) because I wanted to give it another chance before playing Skyrim, and my take was this: the potential was there, they had some good ideas, but I have to try SO HARD to make this game playable, where as Morrowind was great out of the box. I have no problem if you LOVED Oblivion or you think Obilvion was better than Morrowind; that's great, more power to you, but this is how I feel. I also recognize that Bethesda is A) a business and B ) someone who pretty much has the market to themselves, and that affects A LOT.
Anyways, thanks to those who made it through my rant. I really just want to LOVE Skyrim, but after having my heart broken in Oblivion, I'm cautious and nervous. Thanks in advance for all your replies.

