Grazzi

I'm just glad to see that Bethesda is actually adding in a form that is completely unique in its mechanics. Sure, the Werewolf was rather unique as well, with its heavy reliance on fear and knockdown attacks on top of its swift melee battering, but it wasn't as dynamic as High Level Spell = Lose Health - Use Life Draining Spells = Gain Back Lost Health - Throw in Night Magic.
I've also began to wonder if the Gargoyle is meant to tank for us while we toss spells from afar. That would be identical to a Warlock, atleast in WoW. The more I think about it, the more interesting it is to me.