[Proposal] Race Mod Unification

Post » Sun Jun 24, 2012 6:07 am

Alright so basically if you've noticed that if you install multiple custom races that try to be able to wear the same armor, someone is going to be left out in the dust. If you edit the ARMA records to let Dremoras wear Iron Armor, then you have another mod which adds their race to the same record the dremora record wouldn't be there. Whichever esp you have later on the load order will overwrite the other one. So what I'm proposing is a unification of custom races. I would distribute this as a master file, that way you can set it as the master in your mod and when you add NewAwesomeElf to the armor they would work with other new races and be a lot simpler to merge into the master.

If you have your race in a finished, playable form, and would be interested in such a project, leave a message
Other ideas and comments welcome as well.
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DarkGypsy
 
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Post » Sun Jun 24, 2012 11:33 am

Can a mod please move this to the mods forum, didnt mean to post in here
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Nany Smith
 
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Post » Sun Jun 24, 2012 7:33 am

I usually try to stay away from editing strings that are used too commonly by the game, so all i do is create new forms... keeps mod compatibility.
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Kari Depp
 
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Post » Sun Jun 24, 2012 1:02 am

I usually try to stay away from editing strings that are used too commonly by the game, so all i do is create new forms... keeps mod compatibility.
I don't follow. What strings are you talking about? And creating new forms doesn't solve this problem..
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Haley Cooper
 
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Post » Sat Jun 23, 2012 8:18 pm

Alright so basically if you've noticed that if you install multiple custom races that try to be able to wear the same armor, someone is going to be left out in the dust. If you edit the ARMA records to let Dremoras wear Iron Armor, then you have another mod which adds their race to the same record the dremora record wouldn't be there. Whichever esp you have later on the load order will overwrite the other one. So what I'm proposing is a unification of custom races. I would distribute this as a master file, that way you can set it as the master in your mod and when you add NewAwesomeElf to the armor they would work with other new races and be a lot simpler to merge into the master.

If you have your race in a finished, playable form, and would be interested in such a project, leave a message
Other ideas and comments welcome as well.

This is completely unnecessary !

All that is required is:

Character -> Race -> General Data -> Copied Data -> Morph Race and Armor Race = Any of the already set up Character Actor races.
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Bitter End
 
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Post » Sat Jun 23, 2012 9:10 pm

This is completely unnecessary !

All that is required is:

Character -> Race -> General Data -> Copied Data -> Morph Race and Armor Race = Any of the already set up Character Actor races.
:o

In that case my new mission is to hunt down and educate these rogues
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SaVino GοΜ
 
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