How would I go about counting all the potions the player has in his inventory?
I want to include user-made potions but I guess those cannot be read from the CKs FLST and Player.GetItemCount(Form) only works on a known form.
On the other hand there should be some way to do this because player-made potions are sorted correctly in the inventory screen. Or are they just variations of the vendor-potions and filed under the same FLST?
I really miss OBSE's item ids....and an inventory walking function..
