How to identify potions in inventory?

Post » Sat Jun 23, 2012 11:14 pm

Hello there,

How would I go about counting all the potions the player has in his inventory?

I want to include user-made potions but I guess those cannot be read from the CKs FLST and Player.GetItemCount(Form) only works on a known form.

On the other hand there should be some way to do this because player-made potions are sorted correctly in the inventory screen. Or are they just variations of the vendor-potions and filed under the same FLST?

I really miss OBSE's item ids....and an inventory walking function..
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Chris Guerin
 
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