Anyway, I'm not sure how to handle flagging the NPCs, if any, to be essential. They aren't going to be quest NPCs, but rather merchants standing by their goods, guards doing their thing, and random adventurers who are traveling through the tunnel. I can see having the non-merchants not being flagged as essential. Should a player choose to slaughter the NPCs, that's up to them, after all it is technically part of the dungeon. However, I am hung up on whether or not the merchants should be killable and respawned as well.
EDIT TO ADD: I should mention that the tunnel is meant to be a safe haven for the player. However, as I stated above, the player could still kill things should they feel so inclined.

