Scriptname TEST extends ActiveMagicEffectEvent OnEffectStart(akTarget) Debug.SendAnimationEvent(akTarget, "MoveStart") ;Must be called before you do the Sprint Anim. Debug.SendAnimationEvent(akTarget, "SprintStart") akTarget.MoveTo(akTarget, 0, 2, 0) ;Makes him spawn to himself, and then move him on the Y Axis forward.EndEvent
At first, it seems to work, but if the actor is not at the angle of 0, he will start to move sideways, and will not look real.
