Can you force a cell to respawn via quest stage?

Post » Sun Jun 24, 2012 8:05 am

Say I wanted Sightless Pit (for example) to completely respawn when I set a quest stage. Possible?

I want to use a couple of vanilla dungeons for my quest, but I would like it to be populated when they get there. I'm going to add a couple of boss level enemy and some other NPC's to create more drama, but I would like it to look like a big fight is going on that you join in progress throughout the level. In stead of adding a bunch of my own enemies other than a few here and there for more challenge, I'd like it to just be the vanilla creatures in there. So just forcing it to respawn and enabling my new stuff would be my best and easiest option I think.
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Lory Da Costa
 
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Post » Sun Jun 24, 2012 5:59 am

Just use http://www.creationkit.com/Reset_-_Cell in conjunction with setting the stage, or as a result of setting it.
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Mari martnez Martinez
 
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Post » Sun Jun 24, 2012 8:03 am

Excellent! Thanks AV! Have you pulled all your hair out yet? :chaos:

Oh, BTW, remember the haunted toy store in Boulder? Here's a sneak peak at my little scene I came up with. The dialog is just a placeholder until I get all the voice files, but you get the feel of it.

http://ypdesign.com/fnv/boulder/ToyStoreClips/full05.wmv
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Laura Wilson
 
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Post » Sun Jun 24, 2012 1:40 am

I found that if you visit the cell during your game, that it will not reset until that cell is unloaded from memory. For sure when you exit the game and reload.
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Luis Longoria
 
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Post » Sun Jun 24, 2012 10:37 am

Excellent! Thanks AV! Have you pulled all your hair out yet? :chaos:

Oh, BTW, remember the haunted toy store in Boulder? Here's a sneak peak at my little scene I came up with. The dialog is just a placeholder until I get all the voice files, but you get the feel of it.

http://ypdesign.com/fnv/boulder/ToyStoreClips/full05.wmv
Damn dude! That freaked me out and I wasn't even playing. Nobody will expect that in Fallout, very well done! Boy I remember making that city... I'll have to play the mod when it's done just to see where you guys went with it. :D But oh man you should see what I'm working on now! I've moved on to big things. Big things, I tell ya'!

And yes, I consistently pull my hair out. :P
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Chris Guerin
 
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Post » Sun Jun 24, 2012 1:25 pm

I found that if you visit the cell during your game, that it will not reset until that cell is unloaded from memory. For sure when you exit the game and reload.

So if I read you correctly, if they started their game, went to the cell I'm going to reset and clear it out. Then accept the mission in my quest which would set the stage to reset the cell, and go back to the cell in the same game session and it would not be respawned, right?

One other thing I thought of too. If this cell was part of an active radiant quest, would reseting the cell screw that up? As far as I know, Sightless Pit is not used in a radiant quest, nor regular quest that I know of. Is there a way to tell for sure if it might be used for a radiant quest?
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Rozlyn Robinson
 
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Post » Sun Jun 24, 2012 7:06 am

So if I read you correctly, if they started their game, went to the cell I'm going to reset and clear it out. Then accept the mission in my quest which would set the stage to reset the cell, and go back to the cell in the same game session and it would not be respawned, right?

That is what I found in my testing of the command. But, it might be something you would want to test on your own. I am not sure 'when' cells are unloaded from memory, and my cells are interior cells, connected to each other. So that may have something to do with it too.
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sharon
 
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Post » Sun Jun 24, 2012 7:10 am

Damn dude! That freaked me out and I wasn't even playing. Nobody will expect that in Fallout, very well done! Boy I remember making that city... I'll have to play the mod when it's done just to see where you guys went with it. :biggrin: But oh man you should see what I'm working on now! I've moved on to big things. Big things, I tell ya'!

And yes, I consistently pull my hair out. :tongue:

He he, thanks! I've added quite a few levels since you worked on it. I'll shoot you a few more vids later, lol. And yeah, I'm expecting something epic from you as I know your imagination and what you're capable of building. You could at least tease us with a few preliminary pics or something, damn! Or at least a teaser vid.

:popcorn:
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Samantha Mitchell
 
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Post » Sun Jun 24, 2012 9:59 am

That is what I found in my testing of the command. But, it might be something you would want to test on your own. I am not sure 'when' cells are unloaded from memory, and my cells are interior cells, connected to each other. So that may have something to do with it too.
I believe they are unloaded when you go two loads away, or travel more than your LOD load grid distance in an exterior area from the area where you entered the exterior world from the interior.

The wiki mentions it not working if the cell is not unloaded. So just make sure when you do a Reset() command that it's from several interiors away, or far away in the worldspace.
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Amanda Leis
 
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Post » Sun Jun 24, 2012 1:50 pm

He he, thanks! I've added quite a few levels since you worked on it. I'll shoot you a few more vids later, lol. And yeah, I'm expecting something epic from you as I know your imagination and what you're capable of building. You could at least tease us with a few preliminary pics or something, damn! Or at least a teaser vid.

:popcorn:
Haha, thanks! Trust me, I have a teaser planned! Though, I'm not announcing it until I have a fair amount of quests/places done. Mainly because, 1: People will be far more interested if it looks likely that a project of this scale will be completed, and 2: I don't want people seeing it this early in production. It's all barren and void. Though, if you're careful you can find a few pictures floating around that I posted when I needed help. Nothing official yet, though. :P
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Alan Cutler
 
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Post » Sun Jun 24, 2012 2:20 am

That is what I found in my testing of the command. But, it might be something you would want to test on your own. I am not sure 'when' cells are unloaded from memory, and my cells are interior cells, connected to each other. So that may have something to do with it too.

Thanks WillieSea. I would guess the percentages of that happening are fairly low, so overall I think the majority of players by far would get a respawned cell, wouldn't you?
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casey macmillan
 
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Post » Sun Jun 24, 2012 1:47 am

I believe they are unloaded when you go two loads away, or travel more than your LOD load grid distance in an exterior area from the area where you entered the exterior world from the interior. The wiki mentions it not working if the cell is not unloaded. So just make sure when you do a Reset() command that it's from several interiors away, or far away in the worldspace.

Sightless Pit is near Azura's Shrine, and will be reset by my guy most likely in Helgen Keep.
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Bethany Short
 
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