...Exporting a rock?
......Problem....
Really Bethesda?
On the official CK wiki, there is a tutorial that shows "some weird workaround" to get collisions to work with static meshes but the UV's get all messed up.
http://www.creationkit.com/Exporting_meshes_to_Creation_Kit
AND....this method only works if you have a single texture on the static mesh. In other words it doesn't work if you have a mesh with more than one texture set, i.e. a modular piece of a house....
Please share this information. I know that you have the solution....Obviously you got static meshes to work in Skyrim (with working collision) and I'm asking to please share.
Who's with me on this? I've been a professional environment artist and level designer for over a decade and have even worked for Bethesda on Hunted: The Demon's Forge and I still can't figure out why no one can find a way that works...You have the answer Bethesda environment team...Share the wealth!
-JE
