There are so many script errors. Mainly dealing with startup and the adventurers and travelers mod (which may only be state change errors).
The game kept playing w/o hickups.
I also have a lot of errors on barricade activators that I use for my fortifications. ( I will want to see if I can switch them for static barricades).
But the kicker, right before the repeatable CTD is:
Spoiler
[06/21/2012 - 11:27:24PM] error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].critterdragonfly.UnregisterForUpdate() - "" Line ?
[None].critterdragonfly.disableAndDelete() - "Critter.psc" Line 276
[None].critterdragonfly.OnCellDetach() - "CritterDragonFly.psc" Line 222
There is a critter spawn right there in/next to the -2,2 cell. where the CTD occurs[06/21/2012 - 11:27:24PM] error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].critterdragonfly.UnregisterForUpdate() - "
[None].critterdragonfly.disableAndDelete() - "Critter.psc" Line 276
[None].critterdragonfly.OnCellDetach() - "CritterDragonFly.psc" Line 222
Does that look like the kind of error that would cause a CTD?
(edited for typo's)
