I try to work with this archetyp to implement a time slowing sneak ability. Here is what I want: Everytime the player sneaks, the time should slow, but when he leave the sneak mode, the time should go back to normal. I use a perk, which activate this ability. As perk entry, I choose "Applying Sneaking Spell" which point on a spell, which slows the time. In addition, I put a condition in this spell, which is only true, if the player is sneaking (perhaps it is redundant, because the spell should only be applied when sneaking).
Okay, but something doesn't work. If I enter the sneak mode, the time slows down and the standard visual effects of this (blue-white color filter etc.) are visible. So far so good - but... if I leave the sneak mode, the time remains slowed, although the color of the screen go back to normal and also do disappear all other visual effects of the spell. All visual and sound effects says: The spell is over! But the slow down effect however sticks.
On the other hand: If I slow the time with a spell or the shout, then the time slow disappears, when the duration of the spell/shout ends. Why it doesn't do that, if I stop sneaking?
Perhaps there is even a easier way to script that. Can a script force the however active "Slow Time"-effect to stop, if I'm leaving the sneak mode?
Thanks!
JDB

, your script looks fine.
Like I said, I just think that the dispel-spell isn't triggered correctly, but that's only a guess.