OK, so I tried this in my dialog info:
getOwningQuest().setObjectiveCompleted(73)GetOwningQuest().SetStage(73)BalokGuardCount.Value -= 1UpdateCurrentInstanceGlobal(BalokGuardCount)
and I'm getting this error: Compiling "Balo_TIF__01019841"...
c:\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\Balo_TIF__01019841.psc(12,0): UpdateCurrentInstanceGlobal is not a function or does not exist
No output generated for Balo_TIF__01019841, compilation failed.
what did I do wrong?
Also, after working with this a little, I think simply having 5 objectives displayed is fine as each are in different locations. it will be something like this:
1) Check for recruits in the Bannered Mare in Whiterun.
2) Check for recruits in the Winking Skeever in Solitude.
3) Check for recruits in Candlehearth Hall in Windhelm.
4) Check for recruits in the Windpeak Inn in Dawnstar.
5) Check for recruits in the Bee and Barb in Riften.
I don't necessarily need an overall objective showing where the count is (like recruit "x" more guards or whatever), and I think that will make things a little simpler for me. So, I think all I really need to know how to do is how and where to put the actual script that counts down and sets the objective to display that tells you to return to the quest giver after completing all 5 of the recruiting objectives. Could I do it in a stage or something, or does it need to go in my main quest script somewhere?