How to make this?

Post » Sun Jun 24, 2012 3:03 am

Ok was to complicate to describe in the title so .... What I want to do is this:


A sword

Is forged and a stand for the sword ismingame ....


The player whe he places the sword on the stand is able to incastonate a gem on the sword ... The he can take the sword with the newly placed gem up .... The gem gives a special power to the sword and a visualmeffect so I guess I have to make different nif models for the sword for each typemofmgem I want to use to give a different power.... So how can I do to make such a system? Also I would like the stand to be portable so removable from world and positionable inplayer home of choice.... ( it will weight a lot so will. Be inpracal to always bring around).


So basically I would like to know how to approach the scripting of this for making the sword have effects accordng to gem incastonated and a menu system that allowsmyou to pick choices to customize the sword ... But only if the gems are present in the item So since I cant make a direct reference of it as is portable how can I do ?
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Andrea Pratt
 
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Post » Sun Jun 24, 2012 7:16 pm

Use blockactivation on the stand (an item) and add also an onactivate event to it. Inside that event bring a menu choosing to take it away (use the normal activation for that) add the gem and add the sword (you could also make the sword and the game been added automatically when you have them, or open an inventory when activated). In both cases you may want the player to do something (like being in sneak mode) in order to use the normal activation and pick it, instead of the item adding/inventory opening feature.

About the sword, I suppose the best move is to use different items for each version.
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OnlyDumazzapplyhere
 
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