And holy crap, I just looked at the readme file for Wrye Bash - how long does it take to figure that program out? Is using Wrye Bash the only way to use a bunch of different mods?
I want to say yes, but technically I'd be lying. Having a Bashed Patch (the merged esp file that Wrye Bash is capable of generating) used to be very important for Oblivion modding, but most of the changes people have been making to Skyrim are compatible with each other through simple changes in load order. The benefit of using Bash earlier rather than later in your modding career is that you can avoid finding out that you need a Bashed Patch the hard way and discovering that your savegame is corrupted by messed up leveled lists. Another thing to point out is that learning how to do things in Bash making the process of modding your game a lot easier to understand.
Using BAIN (Bash's installer feature) allows you to install mods through the program, but it also shows you which files are going to be added, which files are expected to be incompatible with your load order, and what parts of each mod conflict with each other. It's great for doing stuff like managing texture replacers because you can easily see which mod will be replacing the textures of a mod already installed into the game. It also makes it easy to uninstall/reinstall mods because it will show you which files are missing if you uninstall a mod that previously overwrote files from a different mod.
Long story short, you SHOULD try to figure it out, but if you can't or don't have time, don't worry about it. But just keep in mind that it's there if you think you might need it. Hope that helps!
