Race Affecting Gameplay DLC

Post » Thu Jun 28, 2012 10:26 am

I gotta say I like the way the Orc Strongholds greet you if your an Orc and if not then you have to prove yourself. I for one would like to see them add a DLC that adds alot more of this to the game, not a DLC that has a specific quest but one that adds alot of minor new personel storylines for each race.

What about everyone else? Here's my ideas, I'd love to see everyone elses.

Khajiit

  • Better sale/buy prices from Khajiit caravans
  • New questline from caravan involving Khajiit based lore
  • Caravans now give random quests > Reward with Gold, Lockpicks, Moonsugar and Skooma.
  • New random event for Khajiit only > City gate guards refuse you entry periodically require high speech check or bribe. (No Intimidate)
  • New mount > The Khajiit Senche or Senche-raht. (Khajiit species like sabercat only 2x as large, intelligent as Khajiit.) Khajiit only!

Dark Elf

  • Better prices from Dark Elf merchants.
  • Quest involving travel to Solstheim. (Help out refuges, aid them in returning to Morrowind to rebuild)

Redguards

  • Some spy missions / anti spy missions to weaken the dominion. (e.g. retrieve documents from thalmor courier.)
  • A new large cave that has a Redguard resistence base. (Missions, traders, new Redguard weapons)

Thats all I can think of at the moment.
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Carolyne Bolt
 
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Post » Thu Jun 28, 2012 3:47 pm

I like the idea, but some of it's just too much to include for only one race (like adding an updated Solstheim).
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Princess Johnson
 
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Post » Thu Jun 28, 2012 10:17 am

I like the idea, but some of it's just too much to include for only one race (like adding an updated Solstheim).

Everyone would be able to go their and have a few quests but only the dark elf would get the quest to help refuges who want to return/rebuild morrowind. Also another addition could be that argonians who go their are despised for invading morrowind awhile back. seeing as how they used to be their slaves and all.
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CHARLODDE
 
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Post » Thu Jun 28, 2012 1:41 pm

A cool lil misc queast could be in Windhelm for the Dark Elf, and the Argonian's is the like solve things the Nord did to them.
*Spoiler* Like that Jerk you beat up in Windhelm
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Matthew Aaron Evans
 
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Post » Thu Jun 28, 2012 2:58 pm

race should be a huge part of gameplay, it should lock off things and open up new paths. i really like this idea (as long as the exclusions are well done, no reason an argonian can not find a way to, the primarily dunmer driven island, solstheim, but there is no way i would be actually welcome on said island)
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QuinDINGDONGcey
 
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Post » Thu Jun 28, 2012 8:07 pm

One of the main racial differences I want is for Khajiit to have a unique sneaking animation that has them sneak on all fours like a real cat.

It'd also be cool if they came with a unique auto-muffle (like Argonian's waterbreathing) if they were barefoot.
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Katharine Newton
 
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Post » Thu Jun 28, 2012 11:30 am

Definitely, race should affect the gameplay.
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JUan Martinez
 
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Post » Thu Jun 28, 2012 3:03 pm

on the subject of beast races, argonians should be able to fight underwater and swim faster (with the proper animaion hopefully)
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james tait
 
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