After Morrowind, the Elder Scrolls games seem to be getting a more mainstream and almost a bit generic. By no means what so ever am I saying this as an insult to Todd Howard, his team at Bethesda, or the wonderful work that they did with the Elder Scrolls franchise. I just feel that Morrowind was extremely desirable in many aspects and that I believe these aspects should be corporated in future elder scrolls games. Enemy variation is highly limited in Skyrim compared to Morrowind. In Skyrim's caves you will either find vampires, bandits, falmer, or mages, draugr. Each has very few differentiation among its ranks. There are only a few types of falmer and badits with only slight stat variation and usuaully no visible differentiation. In tombs, fighting only draugr can get a bit mundane. However, with Dawguard, the Soul Cairn has a decent variation among the undead with the Bonemen, Wrathmen, Mistmen, Keepers, Skeletons, etc. They actually have unique differences such as Mistmen only being a floating upper torso, Wrathmen being a skeleton wearing ancient nordic armour, keepers being 8 ft tall monstrocities with Dragonbone armor. This large variety of variation among the enemies is scene in Morrowind as will. Some undead are large, hulking beasts, some are skeletons, then there are the bone-lords. Each has their own uniqueness making them fun to fight.
I do not bestow any criticism in order to defame or diminish the Elder Scrolls series, but rather shed light on things that could be done in future games/DLC's to improve the game fanchise. Ultimatly I would like to see more cities (or at least smaller ones) and small unique towns that provides lore and back story. I would also like to see Inns on the road with unique atmosphere in order to enhance the immersion purpose of the game. Also, I think it would be a good idea to add more item variation such as spears, thrown weapons, medium armor(thats a stretch) as well as consumable variation such as seen in Morrowind with Greef, Flin, Sujamma, etc. I also like in Morrowind that certain venders wouldnt speak to you if you were carrying illegal substances. Thats the kind of immersion Elder Scrolls needs. Also, I would like to see more variation between the factions of enemies. Again I reference to Dawnguard's enemies within the Soul Cairn and Morrowind's enemies. The more unique enemies a game has, the better experience they have exploring. The number one thing I wished was in Skyrim was a better character interaction and integration system such as characters/followers that progress and develop throughout the game experience not just an NPC with a few speech options. Dynamic dialogue and interaction is what elder scrolls needs.
My next topic is Daedra. Elder Scrolls feels like its conflict lore revolves around Daedra and yet there are only a handful of Dremora in Skyrim and no Clanfear, Daedroths, Xivalai, Scamps, Spider Daedra, etc. Both Oblivion and Morrowind have Daedra as a main aspect of the lore and environment. Morrowind had Daedric Temples and Skyrim had Oblivion Gates. I would prefer the return of temples. To expand upon this, however, i would like to see different temples dedicated to different Daedric Princes, each having unique eneimies to fight ie Molag Bal having some sort of Vampir Lords of Coldharbor or Peryite having diseased, bloated corpses guarding his Temples. Obviously they would have to pick and choose which daedric princes they would include because there are too many to include, but its the start of an idea. There could also be different factions associated with each prince that you could align yourself with that would allow you to enter there temples scattered around a landscape and not be attacked by worshippers or Daedra. Inside the temples, there could be venders that sell specific items linked to each prince such as Mehrunes Dagon followers inside the temples would sell some sort of cursed artifacts while Meridia followers in her temples would sell things to purge the undead. This would be great variation to the game. Having different Daedric princes with temples across the gaming environment could provide rooms for factions associated with each (My picks would be for Dagon, Molag Bal, Vaermina, Meridia, and Sheogorath but thats just me personally.)
Thanks for reading, mates

PS, i might start a new topic later on the Daedric Temple idea cuz i like it



Very stupid to say the least.