Would lycantrophy fit with this character?

Post » Sat Jun 30, 2012 4:16 pm

Yesterday I made a female nord Battlemage called Valdis.
She makes use of these skills:
One-handed (Sword in right hand)
Destruction (Shock magic in left hand)
Conjuration (More of a roleplaying thing, she especially makes use of necromancy)
Heavy Armor

I can also describe her personality:
Shy, Timid
Quiet, Mysterious
Wise
Though often mistaken as evil because of her appearance and interests, she is good and cares about the safety of other people.
She is a bit of a spiritualist (If you know what I mean), but does worship the divines, especially Talos, Julianos, Akatosh and Kynareth.

Appearance:
Just like her personality, it has a bit of a mystery.
A pale skin, light grey eyes, black hair, black shadow around eyes and a scar going trough her left eye.

I think that a werewolf might fit her, but I am not sure.
I don't want to make her a vampire though, since she will join Dawnguard.

So, should I join up with the companions and become a werewolf? I know you can cure it, but there is a little bug that makes the game think I am still a bit of a werewolf. (Fur coming out of my ears)
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luis dejesus
 
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Post » Sun Jul 01, 2012 12:30 am

I think it could. The ferocity she exhibits in beastform would juxtapose her meek nature in her normal state.
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Harry Leon
 
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Post » Sun Jul 01, 2012 12:20 am

She is perfect stock for my vampire army...
I shalll use my vampire seduction to persuade her to join the vampire clan.
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Lloyd Muldowney
 
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Post » Sun Jul 01, 2012 4:17 am

I think it could. The ferocity she exhibits in beastform would juxtapose her meek nature in her normal state.

You make a good point, lycantrophy would fit well then.
Thank you for the help.
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Chelsea Head
 
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Post » Sun Jul 01, 2012 2:33 am

it's pretty much up to you whether if fits her or not
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Nims
 
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Post » Sun Jul 01, 2012 12:10 am

You make a good point, lycantrophy would fit well then.
Thank you for the help.

No problem. Here's a way you could RP it (backstory I thought of reading your description):

Spoiler
If you RP it were she actually is attacked and turned before joining the Companions, and has trouble controlling her bloodlust and causing her to stay removed from towns as a general rule, until she can find a way to return to her old life. She originally seeks out Hircine to cure her Lycanthropy, but sees the vampires attacking Falkreath, turns into a werewolf, and attacks them to fend them off. Realizing she can use her power for good, she now seeks out Hircine with the goal of becoming able to control her bloodlust. This is a heavy decision, since it likely binds her soul to the Daedric Prince, but if it means protecting those too weak to defend themselves she's willing to make that sacrifice, thus obtaining the Ring of Hircine. With that, she's able to enter a city, where she learns of the Dawnguard, and their plans to fight the vampires, and sets off to join them.

To bring the Companions into it (and the whole cure thing she's looking for), she can come across them in the wild and smell the beastblood in them, recognize them for who they are, and decide to join them since they're werewolves like she is, but have found a way to control themselves and live among humans.
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Katie Samuel
 
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Post » Sat Jun 30, 2012 11:19 pm

No problem. Here's a way you could RP it (backstory I thought of reading your description):

Spoiler
If you RP it were she actually is attacked and turned before joining the Companions, and has trouble controlling her bloodlust and causing her to stay removed from towns as a general rule, until she can find a way to return to her old life. She originally seeks out Hircine to cure her Lycanthropy, but sees the vampires attacking Falkreath, turns into a werewolf, and attacks them to fend them off. Realizing she can use her power for good, she now seeks out Hircine with the goal of becoming able to control her bloodlust. This is a heavy decision, since it likely binds her soul to the Daedric Prince, but if it means protecting those too weak to defend themselves she's willing to make that sacrifice, thus obtaining the Ring of Hircine. With that, she's able to enter a city, where she learns of the Dawnguard, and their plans to fight the vampires, and sets off to join them.

To bring the Companions into it (and the whole cure thing she's looking for), she can come across them in the wild and smell the beastblood in them, recognize them for who they are, and decide to join them since they're werewolves like she is, but have found a way to control themselves and live among humans.

Seems good, though I was hoping that she would be able to go to Sovngarde when she dies. I made an other thread about this asking if werewolves could go to Sovngarde if he/she was dragonborn. I found it the most logic that your beast spirit and human spirit would pretty much split up, and the strongest spirit would be where Valdis will go to. Which is either the hunting grounds or Sovngarde.

But your roleplaying idea is good, I might make use of that.
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Judy Lynch
 
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Post » Sat Jun 30, 2012 7:50 pm

Seems good, though I was hoping that she would be able to go to Sovngarde when she dies. I made an other thread about this asking if werewolves could go to Sovngarde if he/she was dragonborn. I found it the most logic that your beast spirit and human spirit would pretty much split up, and the strongest spirit would be where Valdis will go to. Which is either the hunting grounds or Sovngarde.

But your roleplaying idea is good, I might make use of that.

Spoiler
That's why I put the last part about the Companions at the end. It puts her on the path to a cure, and ultimately her salvation in the afterlife.
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Pants
 
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Post » Sun Jul 01, 2012 1:05 am

Spoiler
That's why I put the last part about the Companions at the end. It puts her on the path to a cure, and ultimately her salvation in the afterlife.

Spoiler
Oh I see, but then you get that problem where the game still thinks I am part werewolf because of some bug, I can get resting bonuses and all. But people would still put commentary about my fur in the ears. Though I could stay werewolf, and then get cured after I die. Just like Kodlak
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James Wilson
 
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Post » Sat Jun 30, 2012 9:06 pm

Spoiler
Oh I see, but then you get that problem where the game still thinks I am part werewolf because of some bug, I can get resting bonuses and all. But people would still put commentary about my fur in the ears. Though I could stay werewolf, and then get cured after I die. Just like Kodlak

Are you on pc or consoles? If you're on pc I think there is a guide on how to fix it trhough Creation Kit.
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Leanne Molloy
 
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Post » Sat Jun 30, 2012 9:07 pm

Are you on pc or consoles? If you're on pc I think there is a guide on how to fix it trhough Creation Kit.

Console, ps3
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JLG
 
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