Change of the Oblivion Thieves Guild to the Skyrim Thieves G

Post » Sun Jul 01, 2012 5:26 am

I love it how the Thieves Guild is changed in Skyrim(in comparison to Oblivion). In Oblivion, the Thieves Guild was more like a Robin Hood-esque organisation, where killing was forbidden(under almost all circumstances), and a heck of a lot of gold was given to the beggars. When I joined them with my opportunistic Dark Elf, I felt a bit out of place, 'cause I only wanted to make gold, and IDGAF about everything else. And then suddenly you had to bribe beggars, and you were kicked out of the Guild if you killed someone.

However, the Thieves Guild in Skyrim is very different, and much better in my opinion. They extort money from everyone, including hardworking storeowners and poor marketvendors. Everybody says their prime goal is to make money. They even accept bandits and thugs(like the guy who didn't want to execute prisoners) It suits a guild of thieves much better. The only downside according to me are the Nightingales. I love their armor(best looking in the game), but thieves and religion? And it's like Bethesda feels it coming, because Karliah tries to explain it to you when you asked about the link between thievery and religion.

But overall I think the Skyrim Thieves Guild suits a thief much better than those white knights from Oblivion.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Sun Jul 01, 2012 2:17 am

I liked the Thieves Guild in Oblivion more. I wasn't a fan of the Nightingale things going on in Skyrim. Took away the Thief experience. The Thieves Guild story in Skyrim was not something I see a thief doing. In Oblivion you steal an Elder Scrolls and jump off of the Imperial Palace Tower, you discover who the Gray Fox is and get his cowl in the end of it. That is something a thief would do in the Thieves Guild, not all of this Nightingale religious doings. Though I do agree the armor looks nice for the Nightingales.
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Sun Jul 01, 2012 4:23 am

The Thieves Guild is so decentralized, each guild is very different in each province. The ones in Morrowind and Daggerfall operated more like the ones in Skyrim, except there was also other things they did, like kidnapping (Daggerfall), murder (Morrowind), drug smuggling (both). Once again, the Cyrodiil branch is the oddman out, operating more like Robin Hood bandits than actual thieves.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Sun Jul 01, 2012 6:56 am

I've got to agree about the nightingale stuff. It was cool, and in my opinion a very good set of quests, but I also think it should've been a "side" quest. The main portion of the guild should have been restoring it to it's former glory. At least that's my take.

I loved the guild in Oblivion myself, but I think this one is damn good too.
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Sun Jul 01, 2012 3:19 am

I liked the Thieves Guild in Oblivion more. I wasn't a fan of the Nightingale things going on in Skyrim. Took away the Thief experience. The Thieves Guild story in Skyrim was not something I see a thief doing. In Oblivion you steal an Elder Scrolls and jump off of the Imperial Palace Tower, you discover who the Gray Fox is and get his cowl in the end of it. That is something a thief would do in the Thieves Guild, not all of this Nightingale religious doings. Though I do agree the armor looks nice for the Nightingales.

I agree with that, but I still think that the core thought of Skyrim's Thieves Guild is 'make money', while that core thought of Oblivion's Thieves Guild is 'make money without hurting the poor'. I think a real thief doesn't give a damn about the money he's been stealing, if you have moral objections, you shoulnd't have become a thief.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Sun Jul 01, 2012 8:11 am

Maybe I was a bit too negative about the OB TG, but they don't feel like real thieves, in my opinion. Although, I liked the fact that you had to do some jobs first for the Guild before you got to the 'main' part(stealing of an Elder Scroll) of the questline.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sun Jul 01, 2012 1:19 pm

I agree with that, but I still think that the core thought of Skyrim's Thieves Guild is 'make money', while that core thought of Oblivion's Thieves Guild is 'make money without hurting the poor'. I think a real thief doesn't give a damn about the money he's been stealing, if you have moral objections, you shoulnd't have become a thief.

In Cyrodiil though, it was explained that the peasants/poor are very helpful with gathering info/hiding thieves/misdirecting the guards/warning the thieves etc... so it makes sense that they take care of them.

If that was not the case, I'd be inclined to agree. Since it IS though, it's hard for me to accept that any successful thieves' guild COULD ignore them, in that situation.
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Sun Jul 01, 2012 10:11 am

In Cyrodiil though, it was explained that the peasants/poor are very helpful with gathering info/hiding thieves/misdirecting the guards/warning the thieves etc... so it makes sense that they take care of them.

If that was not the case, I'd be inclined to agree. Since it IS though, it's hard for me to accept that any successful thieves' guild COULD ignore them, in that situation.

I agree with you, they need them, but they also could have coerced them in a more negative way, using fear and power to subjugate the poor. But I guess that's personal, because I can understand that not everybody would agree with me on that.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Sun Jul 01, 2012 3:01 am

Skyrim's Thieves guild seemed a lot more 'realistic' compared to the robin hood-esque Oblivion guild. BUT the last Thieves guild mission in Oblivion, where you had to
Spoiler
steal an elder scroll (!)
was so epic compared to the relatively down-to-earth Skyrim's thieves guild quests.

So, in conclusion, both games had their good and bad points regarding the Thieves guild.
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Sun Jul 01, 2012 5:06 am

I agree with you, they need them, but they also could have coerced them in a more negative way, using fear and power to subjugate the poor. But I guess that's personal, because I can understand that not everybody would agree with me on that.

To be honest, I hadn't considered that. You're an evil guy. I like it. :P

Skyrim's Thieves guild seemed a lot more 'realistic' compared to the robin hood-esque Oblivion guild. BUT the last Thieves guild mission in Oblivion, where you had to
Spoiler
steal an elder scroll (!)
was so epic compared to the relatively down-to-earth Skyrim's thieves guild quests.

So, in conclusion, both games had their good and bad points regarding the Thieves guild.

I can certainly agree that it felt MUCH more epic in Oblivion than it does in Skyrim, but I think that's part of why I like Skyrim's guild. It's more "down to earth."
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Sun Jul 01, 2012 12:40 pm



To be honest, I hadn't considered that. You're an evil guy. I like it. :P



I can certainly agree that it felt MUCH more epic in Oblivion than it does in Skyrim, but I think that's part of why I like Skyrim's guild. It's more "down to earth."

I guess you're right :P
But when I join the Thieves Guild, I wanna be a real bad guy, and not a saint with questionable methods.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sun Jul 01, 2012 1:55 pm

I actually felt really bad during one of the very first missions in Skyrim's thieves guild when I had to break someone's prized possession: a Dwemer urn. I applaud a game's ability to make me feel bad for my action... it's rather hard to do :)

Only time I had a similar feeling in Oblivion was due to a certain Fighter's guild quest. So Skyrim's definitely an improvement for Bethesda's quest design and writing.
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Sun Jul 01, 2012 11:40 am

I actually felt really bad during one of the very first missions in Skyrim's thieves guild when I had to break someone's prized possession: a Dwemer urn. I applaud a game's ability to make me feel bad for my action... it's rather hard to do :smile:

Only time I had a similar feeling in Oblivion was due to a certain Fighter's guild quest. So Skyrim's definitely an improvement for Bethesda's quest design and writing.

Yeah... I felt like a jerk too. I tend to do that one last
Spoiler
since in that case he gives in without needing the urn broken...
unless I'm misremembering something.

It's been so long since I've played Oblivion, but I DO remember feeling bad about one of the quests. I don't rightly recall which though.
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Sun Jul 01, 2012 10:54 am

I think a real thief doesn't give a damn about the money he's been stealing, if you have moral objections, you shoulnd't have become a thief.

I think most real thieves don't care all that much; but it seems to me you're suggesting only callous people ever steal, because all thieving is wrong, and I don't think either point holds. If someone only could steal all Rupert Murdoch's money, I should think they practically had a duty to. :)
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Sun Jul 01, 2012 9:51 am

True, in Oblivion it was more of a "Robin Hood" thing instead of being a true Thief that is in it for the gold. I think they could have done something better than the Nightingale story. Mercer Fray was a pretty cool character, had he stay as the leader.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm


Return to V - Skyrim