Why giving more perks is bad?

Post » Mon Jul 02, 2012 8:22 am

I'm just wondering as to why a lot of people are against having more perks?

From my point of view, it doesn't really hurt hardcoe RP'ers who like to limit themselves since that's what they think is fun (Which is cool). But what about those RP'ers and players who like to be overpowered and like to have a character that masters nearly all the skills? Unless they have a PC, they can't really do that, so that kind of svcks.
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Kahli St Dennis
 
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Post » Mon Jul 02, 2012 3:43 pm

The "Enchanting and Alchemy Bypass" essentially allows you to master everything. But, anyway, 81 perks are more than enough to make a character whom can master 2 classes.
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marina
 
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Post » Mon Jul 02, 2012 4:56 pm

I'm just wondering as to why a lot of people are against having more perks?

From my point of view, it doesn't really hurt hardcoe RP'ers who like to limit themselves since that's what they think is fun (Which is cool). But what about those RP'ers and players who like to be overpowered and like to have a character that masters nearly all the skills? Unless they have a PC, they can't really do that, so that kind of svcks.
Have as many perks as you want. Hell, have em all. Maybe Bethesda could sell them to you for $9.99 a pop?
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David John Hunter
 
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Post » Mon Jul 02, 2012 12:18 pm

The "Enchanting and Alchemy Bypass" essentially allows you to master everything. But, anyway, 81 perks are more than enough to make a character whom can master 2 classes.

But not enough for someone who wants to master all 3 "Classess" XD

Have as many perks as you want. Hell, have em all. Maybe Bethesda could sell them to you for $9.99 a pop?

Why not for free? :o
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Lil'.KiiDD
 
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Post » Mon Jul 02, 2012 6:39 am

Considering on 6 playthrues I have never made it past lvl 55 - 56 w/o game breaking glitches I couldn't care less. We don't need more perks we need a fully working game not this alpha level coding mess.

They have had 5 years to make this game, and it still looks like this? They have had 7 years and three games made for the PS3 and it looks like this?

And you are complaining that you cannot have a perk in every skill? Grow up.
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Amysaurusrex
 
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Post » Mon Jul 02, 2012 6:48 am

It's the perpetual debate between 2 scenarios:

1. There should be a surplus of sand in the sandbox and the hardcoe RP'ers should pretend it's not there.

2. There should be a limited amount of sand in the sandbox and the power-hungry players should calm their hard-ons.

I'm honestly not sure which one is better at this point.
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Britney Lopez
 
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Post » Mon Jul 02, 2012 3:28 pm

Considering on 6 playthrues I have never made it past lvl 55 - 56 w/o game breaking glitches I couldn't care less. We don't need more perks we need a fully working game not this alpha level coding mess.

They have had 5 years to make this game, and it still looks like this? They have had 7 years and three games made for the PS3 and it looks like this?

And you are complaining that you cannot have a perk in every skill? Grow up.

We seem to have very different definitions of "Grow Up", because I for one don't think it's "Grown Up" by being a jerk and posting something that's off-topic to the main post.

I can sort of relate to your anger, since I am a console player as well. But in the end... not alot you nor I can do.

It's the perpetual debate between 2 scenarios:

1. There should be a surplus of sand in the sandbox and the hardcoe RP'ers should pretend it's not there.

2. There should be a limited amount of sand in the sandbox and the power-hungry players should calm their hard-ons.

I'm honestly not sure which one is better at this point.

Thank you for clearing it up so well :biggrin:

Well, I would go with number 1 haha. I for one dislike how Bethesda is taking away some "Freedom" for "Replay Value" and "Consequences". But that's just me.
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Solène We
 
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Post » Mon Jul 02, 2012 9:22 pm

Why not for free? :ohmy:
Something I've noticed about some of the people around here: Give them something special and they complain. Offer to sell them something lame and they trip over their own skaggy jeans rushing to ask mom for money.
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sara OMAR
 
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Post » Mon Jul 02, 2012 10:10 am

Considering on 6 playthrues I have never made it past lvl 55 - 56 w/o game breaking glitches I couldn't care less. We don't need more perks we need a fully working game not this alpha level coding mess.

They have had 5 years to make this game, and it still looks like this? They have had 7 years and three games made for the PS3 and it looks like this?

And you are complaining that you cannot have a perk in every skill? Grow up.

Sort of amazing that a guy who seems to have so many problems with this game makes about 6 posts a day. Is your life that empty that you'd spend that much time on a forum for a game you have so many problems with? And this horribly buggy game has been worthy of 6 playthrues? Are you a masochist?

Also - the irony of telling someone to "grow up" when you're ranting about this "alpha level coding mess" and just generally raging is laughable. Take a deep mouth breath (since I'm guessing that's all you're capable of) and step away from the computer.
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Raymond J. Ramirez
 
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Post » Mon Jul 02, 2012 3:48 pm

because in fallout NV, with all DLC that raise the level limit, you can only get 25 perks, and in FO3 you can only get 15 with all DLC. in skyrim we get 80 perks, we do not ned anymore
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Jacob Phillips
 
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Post » Mon Jul 02, 2012 7:31 pm

No, just... no. Why do you need more perks when you can make an iron sword do 12,000 damage in one swing? You could master every class with 10 perks - 5 in alchemy and 5 in enchanting. That gives you 70 perks to spend on role playing and whatever else you need. But if you really want them I agree with skooma_fiend, you can pay $9.99 per perk.

because in fallout NV, with all DLC that raise the level limit, you can only get 25 perks, and in FO3 you can only get 15 with all DLC. in skyrim we get 80 perks, we do not ned anymore
Small correction, in Fallout 3 you could get 29 (I'm pretty sure it's 29 at least). The "perk every other level" was not implemented until Fallout New Vegas.
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James Baldwin
 
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Post » Mon Jul 02, 2012 11:48 am

Something I've noticed about some of the people around here: Give them something special and they complain. Offer to sell them something lame and they trip over their own skaggy jeans rushing to ask mom for money.

Ya I get you, people will complain for the smalles things lol. But from what I've seen, people complain less when you give them something for free :P

because in fallout NV, with all DLC that raise the level limit, you can only get 25 perks, and in FO3 you can only get 15 with all DLC. in skyrim we get 80 perks, we do not ned anymore

Hmm... This is Elder Scrolls 0.0

You may not need more perks, but other people want and do need more perks :P
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vanuza
 
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Post » Mon Jul 02, 2012 10:16 pm

Because it would cheapen the already cheap methodology of Perks, unlike FONV the Perks are essential to you not having a bad day in Skyrim your skills are impotent and utterly dependent on the tick boxs


thats one


a Counter argument is

Whats the problem its not like you can get all of them anyway, why not give more perks to increase specialization options?
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Rachel Briere
 
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Post » Mon Jul 02, 2012 9:01 pm

No, just... no. Why do you need more perks when you can make an iron sword do 12,000 damage in one swing? You could master every class with 10 perks - 5 in alchemy and 5 in enchanting. That gives you 70 perks to spend on role playing and whatever else you need. But if you really want them I agree with skooma_fiend, you can pay $9.99 per perk.


Small correction, in Fallout 3 you could get 29 (I'm pretty sure it's 29 at least). The "perk every other level" was not implemented until Fallout New Vegas.

Can you please show me how to do this?
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Ria dell
 
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Post » Mon Jul 02, 2012 7:19 am

I guess for replayability. If you're making a Mage character and you see that a Thief character looks like it would be fun to play, you either level up more and put skill points into thief skills and divert skill points from your magic skills, or make a new character. It's a win for everyone.
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Del Arte
 
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Post » Mon Jul 02, 2012 3:27 pm



Can you please show me how to do this?
http://www.youtube.com/watch?nomobile=1&v=CaZXbVKguPE

Have fun ruining your Skyrim experience.
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Cody Banks
 
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Post » Mon Jul 02, 2012 8:07 am

Because it would cheapen the already cheap methodology of Perks, unlike FONV the Perks are essential to you not having a bad day in Skyrim your skills are impotent and utterly dependent on the tick boxs


thats one


a Counter argument is

Whats the problem its not like you can get all of them anyway, why not give more perks to increase specialization options?

I'm not trying to get all of the perks, just most of them (Like Lockpicking perks and Speech is kind of useless to me). What do you mean with "Give more perks to increase specialization options"?

I guess for replayability. If you're making a Mage character and you see that a Thief character looks like it would be fun to play, you either level up more and put skill points into thief skills and divert skill points from your magic skills, or make a new character. It's a win for everyone.

It's not really a win for everyone :P
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kiss my weasel
 
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Post » Mon Jul 02, 2012 9:51 am

http://www.youtube.com/watch?nomobile=1&v=CaZXbVKguPE

Have fun ruining your Skyrim experience.

I already know that, but it still doesn't let you master all the classes. I would say that nearly everyone is different, you may say that I'm ruining my Skyrim experience, but I myself and others can say I'm enhancing it :smile:
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NAtIVe GOddess
 
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Post » Mon Jul 02, 2012 7:44 am

Hmm... This is Elder Scrolls 0.0

You may not need more perks, but other people want and do need more perks :tongue:

perks are more important in skyrim (which is a major mistake f you ask me) but you still do not need more than 80 to be a master of all skills and way over powered, no melee or armour skill needs perks (thanks to smithing) sneaking can be way over powered on its own, magic skills do not need every perk thanks to enchanting and your goal of mastering all the arts does not mean you know every trick, it means you are the best (which can easily be displayed as the damage of your deadric sword)
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Heather beauchamp
 
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Post » Mon Jul 02, 2012 9:02 pm



I already know that, but it still doesn't let you master all the classes. I would say that nearly everyone is different, you may say that I'm ruining my Skyrim experience, but I myself and others can say I'm enhancing it :smile:
Whatever you say, just don't come back here and complain about how Skyrim is too easy.
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Adam Kriner
 
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Post » Mon Jul 02, 2012 3:32 pm

Something I've noticed about some of the people around here: Give them something special and they complain. Offer to sell them something lame and they trip over their own skaggy jeans rushing to ask mom for money.

Sadly i think your right *-_-....... however i still believe skyrim is good as it is, besides the none symmetrical swords..... but thats my own issue not a game breaker
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Jessica Lloyd
 
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Post » Mon Jul 02, 2012 7:51 pm

I'm just wondering as to why a lot of people are against having more perks?

From my point of view, it doesn't really hurt hardcoe RP'ers who like to limit themselves since that's what they think is fun (Which is cool). But what about those RP'ers and players who like to be overpowered and like to have a character that masters nearly all the skills? Unless they have a PC, they can't really do that, so that kind of svcks.

I think most made their views pretty clear in all the other threads.
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Chris Ellis
 
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Post » Mon Jul 02, 2012 10:13 am

Whatever you say, just don't come back here and complain about how Skyrim is too easy.

I won't and I most likely won't in the future as well, been playing Skyrim since it came out, and I still enjoy it. :smile:

perks are more important in skyrim (which is a major mistake f you ask me) but you still do not need more than 80 to be a master of all skills and way over powered, no melee or armour skill needs perks (thanks to smithing) sneaking can be way over powered on its own, magic skills do not need every perk thanks to enchanting and your goal of mastering all the arts does not mean you know every trick, it means you are the best (which can easily be displayed as the damage of your deadric sword)

I tried it out like you and the other guy said, but even with the Restoration Glitch, Alchemy and Enchanting, I still need nearly 20-25 more perks to master all 3 :(

You and I have different definitions of "Master". I would say to me that being "The Master" would be knowing almost everything and being the best at it.
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Raymond J. Ramirez
 
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