Followers in Skyrim are all extremely generic and not well planned out. They are all basically identical with the personality of a cabbage. Some npc's that SHOULD be followers are not such as Ralof and Hadvar yet random drunks that you find on the street are followers. In addition to this, the cities feel extremely small compared to the other two games. Some may say, " they aren't the same game." But they are part of the same series so there are certain standards that need to be met. Morrowind cities were extremely large, Oblivion had their cities shrink a bit but made it more managable. Skyrim shrunk their cities AND reduced the number cities. Morthal I can hardly consider a city. Its barely a small town. Same with Dawnstar. Also, a lot of the magic was dumbed down especially conjuration. In Oblivion you could conjure Scamps, Skeletons, Ghosts, Wraiths, Glooms Wraiths, Zombies, Headless Zombies, Dremora, Spider Daedra, Clanfear, Lichs, Daedroth, Shambles, Hungers, Frost-Fire-Storm-Torn Flesh atronoch variants, Xivalai and possibly other. In skyrim you can summon a zombie, 3 types of atronochs, familiar, and dremora. Huge decrease.
It just feels like instead of honing certain concepts such as polearms and thrown items, they just decided to chop them out of the game completely as opposed to dealing with them. Essentially in the next Elder Scrolls game I would like to see bigger cities, better followers, and NPCs that learned some respect for the main character.
Don't say if, you have problems with the game, then don't play it. Well, I'm a devoted fan and played all the games since Morrowind. I have a voice and have the right to express my opinion. I love the franchise as well, but I just had it on my mind to point out some of the issues I had with the game.
