Skyrim Lacking Immersion

Post » Thu Jul 05, 2012 1:15 pm

Hey all. This isn't another "Skyrim is bad" thread. I have made multiple constructive criticism threads and posted on my others. My other threads focused what Elder Scrolls could add in future games. This will be my first thread noting all the things that Skyrim was lacking. Overall Skyrim is a good game yet it feels incomplete to me. Skyrim is vast world waiting for exploration but is filled with lifeless NPC's. They are like broken records repeating the same phrases as opposed to an form of artificial itellegence. In Oblivion, people acknoleged you accomplishments such as adressing you as Crusader or as the Champion of Cyrodil etc. In Skyrim people should be addressing you as Dragonborn and acknowledging you accomplishments. They did this in Oblivion. It feels like there was a lapse in attention to detail when it came to this. Also, another minor lack of attention is seen in first person heights of the races. All races are the same eye level in first person. In Oblivion this problem was not present.

Followers in Skyrim are all extremely generic and not well planned out. They are all basically identical with the personality of a cabbage. Some npc's that SHOULD be followers are not such as Ralof and Hadvar yet random drunks that you find on the street are followers. In addition to this, the cities feel extremely small compared to the other two games. Some may say, " they aren't the same game." But they are part of the same series so there are certain standards that need to be met. Morrowind cities were extremely large, Oblivion had their cities shrink a bit but made it more managable. Skyrim shrunk their cities AND reduced the number cities. Morthal I can hardly consider a city. Its barely a small town. Same with Dawnstar. Also, a lot of the magic was dumbed down especially conjuration. In Oblivion you could conjure Scamps, Skeletons, Ghosts, Wraiths, Glooms Wraiths, Zombies, Headless Zombies, Dremora, Spider Daedra, Clanfear, Lichs, Daedroth, Shambles, Hungers, Frost-Fire-Storm-Torn Flesh atronoch variants, Xivalai and possibly other. In skyrim you can summon a zombie, 3 types of atronochs, familiar, and dremora. Huge decrease.

It just feels like instead of honing certain concepts such as polearms and thrown items, they just decided to chop them out of the game completely as opposed to dealing with them. Essentially in the next Elder Scrolls game I would like to see bigger cities, better followers, and NPCs that learned some respect for the main character.

Don't say if, you have problems with the game, then don't play it. Well, I'm a devoted fan and played all the games since Morrowind. I have a voice and have the right to express my opinion. I love the franchise as well, but I just had it on my mind to point out some of the issues I had with the game.
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Nana Samboy
 
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Post » Thu Jul 05, 2012 10:50 am

In Skyrim people should be addressing you as Dragonborn and acknowledging you accomplishments. They did this in Oblivion. It feels like there was a lapse in attention to detail when it came to this. Also, another minor lack of attention is seen in first person heights of the races. All races are the same eye level in first person. In Oblivion this problem was not present.

Followers in Skyrim are all extremely generic and not well planned out. They are all basically identical with the personality of a cabbage. Some npc's that SHOULD be followers are not such as Ralof and Hadvar yet random drunks that you find on the street are followers. In addition to this, the cities feel extremely small compared to the other two games. Some may say, " they aren't the same game." But they are part of the same series so there are certain standards that need to be met. Morrowind cities were extremely large, Oblivion had their cities shrink a bit but made it more managable. Skyrim shrunk their cities AND reduced the number cities. Morthal I can hardly consider a city. Its barely a small town. Same with Dawnstar. Also, a lot of the magic was dumbed down especially conjuration. In Oblivion you could conjure Scamps, Skeletons, Ghosts, Wraiths, Glooms Wraiths, Zombies, Headless Zombies, Dremora, Spider Daedra, Clanfear, Lichs, Daedroth, Shambles, Hungers, Frost-Fire-Storm-Torn Flesh atronoch variants, Xivalai and possibly other. In skyrim you can summon a zombie, 3 types of atronochs, familiar, and dremora. Huge decrease.

It just feels like instead of honing certain concepts such as polearms and thrown items, they just decided to chop them out of the game completely as opposed to dealing with them. Essentially in the next Elder Scrolls game I would like to see bigger cities, better followers, and NPCs that learned some respect for the main character.

Guards address you as Dovahkiin. However, I do wonder how anyone noticed that you defeated Alduin when you were in another dimension. But yeah, non-guards should recognize you. But Guards....they somehow notice that you're a Dark Brotherhood assassin AND Thieves Guild guildmaster when you just wear normal clothes.

As for followers, yes. But some followers are nice like Mjoll and for Dawnguard: Serana (don't have Dawnguard. On PC but all gameplay videos of her make her look like a bawss). Besides, I think some of the follower appeal is traveling with them and building experiences. Like Jenassa. From first glance, she's just a psychopath assassin mercenary. But to me, she's a lot more than that because I built up experiences with her. Granted, many of them from roleplaying.

Cities: Calling Morthal and Dawnstar cities is laughable. It's like calling a kitten a lion.

Magic: No rebuttals there. Magic is severely under appreciated. At least they added dual casting and different types of magic. *sigh*

At least you didn't suggest the dreadful acrobatics.
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Isabel Ruiz
 
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Post » Thu Jul 05, 2012 6:27 pm

I don't know what it is that make me can't be as immersive in Skyrim like in Oblivion or Morrowind.
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Tina Tupou
 
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Post » Thu Jul 05, 2012 10:56 am

I hated acrobatics. They should have a perk under light armor or something to allow you to jump higher or something but thats just little things. Im not saying that Skyrim's a bad game by any means. There is just major room for improvement in my opinion. Musical score and visuals are epic so are the voice actors. Its just the overall level of dynamic dialogue and abilities, or lack there of that really bothers me.
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Jessica Colville
 
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Post » Thu Jul 05, 2012 1:02 pm

Cities: Calling Morthal and Dawnstar cities is laughable. It's like calling a kitten a lion.

Now that you mention it, yeah city I guess is what making me can't be as immersive in Skyrim, sure the random encounter on the road and the things that you get from exploration is good and all but usually I'm only exploring for quest and prefer living in the cities so yeah, that's it.
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nath
 
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Post » Thu Jul 05, 2012 10:28 am

There is far more NPC responsiveness in Skyrim than Oblivion. And let's just remember that the only follower you had before was the Adoring Fan.
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Laura Tempel
 
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Post » Thu Jul 05, 2012 9:45 am

There is far more NPC responsiveness in Skyrim than Oblivion. And let's just remember that the only follower you had before was the Adoring Fan.

But city in Oblivion seems to be more live despite the repetitiveness of what they're saying, to me at least.
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Britta Gronkowski
 
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Post » Thu Jul 05, 2012 10:12 pm

Besides dynamic character interaction, they really need more moral ramifications that actualy affect your character's progression and the way people look at you. Mass Effect is an excellent example of this. We need less party members but of higher quality with dynamic conversation and progression of those characters as the story unfolds. This makes the gaming environment more alive and immersive. Bigger cities with more shops and taverns unique in their own ways. Bethesda really needs to look at their past games to really find the best of each game and hone these features. Also, they should look into other RPG's and see what they have going.
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Tyrel
 
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Post » Thu Jul 05, 2012 12:40 pm

There is far more NPC responsiveness in Skyrim than Oblivion. And let's just remember that the only follower you had before was the Adoring Fan.

In Oblivion you talked to people, they seemed to have their own lives and treated you as a stranger, I felt. Such as instead of telling me "My harvest is going to get cold" people in Oblivion, "Hello Breton" or "Good afternoon", etc. They greeted you. That feels twenty more times more believable than telling me, "My harvest is going to get cold". Do you walk up to random strangers in real life and tell them what you had for breakfast? No.

Next thing NPCs should have been handled like NV, New Vegas Fallout. All followers had a backstory and that was what made them alive. The man who lost his wife with his unborn child and had to go through the psychological trauma and you had to help him through it. Etc.
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Kim Kay
 
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Post » Thu Jul 05, 2012 8:42 am

Not into the magi thing, so, I've never really concerned myself with spell casting, however, I would comment on the conjuring bit.......
Perhaps all the Daedric mobs are missing because, well, we closed the gates to Oblivion. Sure, the Daedric Princes can reach through the veil(minimally) that has sealed that realm off from the rest of the world, but the minor Daedra wouldn't be able to come when summoned, as they no longer exist in the "real" world of Skyrim with the exclusion of Atronachs.

I can agree with you on the flavorless npc's, though. The repeated statements themselves aren't as annoying to me, as that when a guard asks, if you could enchant his sword, or says, what he wouldn't give to have a set of dragon scale armor, you cannot directly address the guard's request. In this case, it may have been best to just leave every guard address the player as "citizen" with a nod and no further acknowledgement.

As for accomplishment acknowledgement.........Thanks for the offer, but I'll have to pass.
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Reven Lord
 
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Post » Thu Jul 05, 2012 8:54 am

I can agree with you on the flavorless npc's, though. The repeated statements themselves aren't as annoying to me, as that when a guard asks, if you could enchant his sword, or says, what he wouldn't give to have a set of dragon scale armor, you cannot directly address the guard's request. In this case, it may have been best to just leave every guard address the player as "citizen" with a nod and no further acknowledgement.
So you actually want NPCs to be more bland...

Bethesda really needs to look at their past games to really find the best of each game and hone these features. Also, they should look into other RPG's and see what they have going.
And I'm sure they do. Skyrim improved on Oblivion in many, many respects.
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STEVI INQUE
 
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Post » Thu Jul 05, 2012 2:25 pm

If we are unable to interact with them in any meaningful way, then yes, make them a less annoying part of the scenery, sort of like the little foxes that scamper away as you approach.
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Alexis Estrada
 
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Post » Thu Jul 05, 2012 11:16 pm

Immersion

Oh sweet merciful Dibella that word...Right in my jimmies...
...Oh that word used to have meaning...And then Fallout came to the boards...And then...Darkness...Ugh...
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Thema
 
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