When is Bethesda going to do something about this?

Post » Sat Jul 07, 2012 6:55 am

Okay, so since Skyrim's patch 1.5 me and some people in the internet have been having some problems with a specific kind of mod: Mods that add Navmeshes.

So firstly everyone thought it was about mods that added cells , but a modder found out that it was about mods that add navmeshes.Most of these mods are mods that add houses and one that adds a city , Riverhelm.Weird things happen when we use them.

For example : One day I put a simple House mod and went to play with my thief , wich was in the other side of the map.I was at Shor's Stone and nothing would load properly , houses came without rooftops and doors , terrain had poor quality.It looked like I was 1 mile away from there , so the game wouldn't load details.How the hell can I install a little house in the game and such things happen?I really wish I could install Riverhelm , but it adds so many navmeshes that when my Skyrim loads the save it's insta-CTD.

Most of the house mods create CTDs , but after 10-5min.Thanks to Bethesda and I didn't see Bethesda move 1 finger about it.

They f*cked up their game for some of their players.They f*cked up my game.Recently I installed Warzones from Nexus.Warzones adds navmeshes and CAN'T be uninstalled.The author of the mod didn't say , he filled the mod's page with images , but it's not his fault , it's Bethesda's.Now I have to live ith CTDs after every 5 min , I can't enjoy my game.

So I would like to hear what the people here would like to say and if Bethesda gives a sh*t about what we think.
Here are some people with the same problem ( most still think that Cells make the game crash , not navmeshes ):
- http://forums.nexusmods.com/index.php?/topic/693874-any-mod-that-adds-a-new-cell-crashes-my-game/
- http://forums.nexusmods.com/index.php?/topic/663203-quest-mods-dungeon-mods-crashmissing-cell-zones/
- http://forums.steampowered.com/forums/showthread.php?t=2637181
- http://forums.nexusmods.com/index.php?/topic/629911-house-mods-causing-crashes/
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Stacy Hope
 
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Post » Sat Jul 07, 2012 5:44 am

Isn't Beth's fault. The modder's responsible for messing with the meshes.
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Jacob Phillips
 
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Post » Sat Jul 07, 2012 2:04 am

The navmesh bug doesn't exist anymore as of 1.6 update....neither the LOD mesh bug.

The only critical bug that currently exists is the Vanilla dialogue editing one (added in 1.6 btw).

And this isn't the right forum to discuss those things.
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GEo LIme
 
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