Altered Beginning Taken Down? - And CourierDragon Glitch?

Post » Sat Jul 07, 2012 9:31 pm

So I went to let my Skyrim update the mods from the Workshop when it told me that "Altered Beginning" was no longer subscribed and had been set not to load. Now, I hadn't unsubbed from the mod, but when I went to investigate I've found the mod to removed from both the Nexus AND the Workshop!

Why this mod removed? It was frankly an amazing mod, and really helped in RP'ing, and wasn't game-shatteringly buggy and broken like I've found "Live Another Life" to be (and I found the way Altered Beginning worked much more interesting to boot). Was there something wrong with the mod that it had to be removed? Did it violate some kind of TOS? I really don't want to have to delete the mod, because that would mean re-starting my characters AGAIN, since it would remove their classes, bonuses and armors and probably break any save that was using it.

Also, I've run into an odd issue that I've never seen before. The couriers and thieves that are random will not give me their dialogue or actions - thieves just follow me until I murder them, and couriers won't give me their letters/items or stop me; they'll just keep saying they have something for me. In addition, when I beat the first dragon again today, I found I couldn't interact with it or loot it - I absorbed his soul, but nothing else. It's skeleton wasn't affected by Fus either. This is the first time I've seen this issue, and the only new mod I'm using is Morrowloot, would should no effect on that kind of thing.

Any help? This is my current mod list.

Active Mod Files:
Spoiler
00  Skyrim.esm01  Update.esm02  ApachiiHair.esm03  breezehomelightingfix.esp04  unofficial skyrim patch.esp  [Version 1.0]05  chesko_frostfall.esp06  bardsoundsmalukah.esp07  icebreaker's improved reverb.esp  [Version erb]08  newheavyarmorsound.esp09  enhanced soundtrack 01.esp0A  enhanced soundtrack 02.esp0B  Weapons and Armor fixes.esp0C  Weapons and Armor fixes - Hacks.esp0D  arrowsstick.esp0E  birds.esp0F  bladesfactionfix.esp10  boss.esp11  thieves guild visitors.esp12  deeper snow.esp13  dd - enhanced blood main.esp14  dr_bandolier.esp15  higherlevelenemies.esp16  improvedskillbooks.esp17  killthemgenerals.esp18  ktxcompleteskyforge.esp19  lanterns of skyrim - all in one.esp1A  unlimitedbookshelves.esp1B  lt_better_horses.esp1C  morerain.esp1D  new guards.esp1E  psychosteve_stone of barenziah.esp1F  real glaciers v2.esp20  sceniccarriages.esp21  xylozi_tougher_traps.esp22  skyui.esp23  bipolarblade.esp24  Cloaks.esp25  dragonboneweaponscomplete.esp26  dragonhiderobearmor.esp27  dragonpriestmasks.esp28  FlameAtronachArmor.esp++  FullBootForKKSA.esp29  pushup-bikini.esp2A  tbmchrysamere.esp2B  Smithing Perks Overhaul - Balanced.esp2C  Complete Crafting Overhaul.esp2D  DeadlyDragons.esp2E  DeadlyDragonsArmory.esp2F  breezehome enhanced.esp30  hg.esp31  better dynamic snow.esp32  flags of victory.esp33  increased inn costs.esp34  Killable Children - Quest Important Protected.esp35  levelingmerchantswallets.esp36  dd-no spinning death animation.esp37  smash locks and more.esp38  stronger daedric artifacts.esp39  terrain bump.esp3A  uncle sheo.esp3B  dd - realistic ragdoll force - realistic.esp3C  imp's more complex needs.esp  [Version 0.24]3D  betterwerewolf.esp3E  ignitetheworld.esp3F  enchantmentcleanser.esp40  the dance of death.esp41  duel - combat realism.esp42  Balanced_Alteraton.esp43  Balanced_Conjuration.esp44  Balanced_Destruction.esp45  Balanced_Illusion.esp46  Balanced_Restoration.esp++  Balanced_Magic_Master.esp47  no more ability perk tree.esp48  racialxpandskillbonus.esp49  UFO - Ultimate Follower Overhaul.esp4A  followerwander2.esp4B  marriagemod - alpha v3.esp4C  portal2mod.esp4D  rcrn legacy - hybrid shaders.esp4E  water.esp4F  barenziahquestmarkers.esp50  crimsonquestmarkers.esp51  ParagonFollowerPack.esp52  ParagonVanillaFollowerTweaks.esp53  alteredbeginning.esp54  dawnstarsanctuaryrespawns.esp55  dragonshoutoverhaul.esp56  morrowloot.esp57  openfacehelmetsstandalone.esp58  variable_ingredients_from_kills_items.esp59  voidcraft_opticnature.esp5A  xpdummy.esp5B  noautoqueststart_thievesguild_reg.esp5C  sky haven temple m&m.esp5D  Bashed Patch, 0.esp
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Sat Jul 07, 2012 2:17 pm

I haven't used any mods from the Steam Workshop yet. If they take it down, does that mean you can't manually set it to load anyway?

I just downloaded "Live Another Life" five minutes ago, so hopefully I'll have better luck with it.
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Andrea P
 
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Joined: Mon Feb 12, 2007 7:45 am

Post » Sat Jul 07, 2012 11:27 pm

You can still set it load manually - it doesn't remove the mod files from your computer.

But I've found that people generally only take down mods for serious reasons, so I'm a little concerned.
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Rich O'Brien
 
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Joined: Thu Jun 14, 2007 3:53 am

Post » Sat Jul 07, 2012 10:50 pm

Nothing says you can't keep the mod just because it was taken down. Just make sure it stays active in your load order and you'll be fine.

"game-shatteringly buggy and broken" is a lovely mischaracterization of Live Another Life though. Especially since there's been not a single report of something of that nature made. Yes, it needs an update for 1.6, but that's beside the point.

As for your problem with couriers and thieves etc, that sounds like the dialogue bug introduced by Patch 1.6. You're running USKP 1.0 and need to update that to 1.05c, http://www.gamesas.com/topic/1387617-wiprelz-unofficial-skyrim-patch-thread-9/page__view__findpost__p__21064044.
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MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Sat Jul 07, 2012 10:37 pm

I'd give a vote towards 'Live Another Life'. Great execution of a simple* mod needed. Any game shattering bugs you encountered were probably from other mods.

*Simple meaning concept-wise, not necessarily modding-wise. The main quest.. ugh. Not a fan of dealing with quests.

With that said, you should be fine keeping the current mod. It can be taken down for all sorts of reasons - even just a change of mind about up-keeping mods.
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Tasha Clifford
 
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Post » Sat Jul 07, 2012 11:24 am

You'll probably need to keep it actually because your saves are already dependent on the changes it made.
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Trey Johnson
 
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Joined: Thu Oct 11, 2007 7:00 pm

Post » Sat Jul 07, 2012 11:17 pm

Nothing says you can't keep the mod just because it was taken down. Just make sure it stays active in your load order and you'll be fine.

"game-shatteringly buggy and broken" is a lovely mischaracterization of Live Another Life though. Especially since there's been not a single report of something of that nature made. Yes, it needs an update for 1.6, but that's beside the point.

As for your problem with couriers and thieves etc, that sounds like the dialogue bug introduced by Patch 1.6. You're running USKP 1.0 and need to update that to 1.05c, http://www.gamesas.com/topic/1387617-wiprelz-unofficial-skyrim-patch-thread-9/page__view__findpost__p__21064044.

Not to sound overly mean about a mod, but playing with "Live Another Life" installed was almost comical levels of bad. I spent more time recovering from CTDs than I actually did playing the game with that mod installed.

Start the game? CTD.

Start the intro? CTD.

Went near the Guardian Stones? CTD.

Went near the river at the start? CTD.

Went near Western Watchtower? CTD.

Had a CTD? CTD.

Waterfalls randomly disappeared. Random chunks of water would just not load.

Interiors, including the bit at the very beginning inside Helgen would regularly just not load - I stopped counting the number of times I walked in somewhere and immediately fell into the void.

Random things would just randomly not load - I once had a town of Riverwood that was just a wall and the mill!

The worst though is that there would just random gouges in the terrain and the world - literally just holes where there should be no holes. My almost 7ft Nord warrior found a hole that when he jumped in it he couldn't jump out of it one time - he was barely tall enough to look at the tip of the hole eye-level.

These kinds of issues occurred even when LAL was one of only like 5 mods loaded - the others being mods that couldn't have possibly interacted with LAL because they were character mesh and lighting mods. Getting rid of LAL was the only way to solve these issues. Its honestly the most trouble-causing mod I've ever had; the only mods that come close to it are the "Quests" mods, but at least there I know I'm not the only one whose game breaks because of those mods.
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Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Sat Jul 07, 2012 6:18 pm

but at least there I know I'm not the only one whose game breaks because of those mods.

And yet amazingly neither you nor any of these other people brought this up with Arthmoor.
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Dezzeh
 
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Joined: Sat Jun 16, 2007 2:49 am

Post » Sat Jul 07, 2012 4:52 pm

Was that version 2.0? Did you read any notices, any information at all on it?

Here's part of the change log; "Complete rebuild of the mod after it was discovered damage had been done by TESVSnip which caused significant data loss to an unknown number of forms."

Essentially, it was caused by a tool and was fixed.
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Monika Krzyzak
 
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