Lack of actual scaling, low damage to cast cost ratios on the higher level spells, and Impact ruin it.
The lack of scaling in Destruction puzzles me. I would have preferred the Novice, Apprentice, etc mastery perks to make the spells cost half magicka and make spells of that tier scale with the player.
I would also like either higher damage or lower cost for the higher level spells, the former being the best course of action in my opinion. Of course, introducing scaling might make this unnecessary.
Impact makes Destruction boring, because it just becomes a boring stunfest. I would like it to be flat out removed, but since that isn;t happening, reducing the stun chance to 15, maybe 10% would be a great change.
As for the "use alchemy/enchanting!" argument, I counter with this;
Let's consider Alchemy/Enchanting a mage's equivalent to Smithing for a warrior. Many say "Destruction is fine! You just have to use enchanting/alchemy to use it!". Let's look back at that warrior. Let's say he doesn't Smith/improve his gear. Is he still very effective? Yep, he can still cut guys in half just as easy. Lets look at a mage without Fortify Destruction cost enchants/Fortify Destruction potions. At mid to high levels, he has to sit there and stunlock opponents to death with his high cost, low damage spells. If he runs out of magicka, he's screwed, because of the [censored] magicka regen in battle. Only some looted magicka potions can save him, which he will probably burn through quickly. Robes help migate this slightly, but it does not solve the problem.
So, I pose this question, both the Bethesda and Destruction supporters; why is it right for me to be forced to use alchemy and enchanting in order for me to use one skill?
Thoughts?

