Very simple change that would change so much

Post » Mon Jul 09, 2012 10:40 pm

At the moment im creating a mildly evil poison out of Canis root, Imp Stool and Mora Tapinella and I was wondering why do i have to choose the ingreaidents manually each time I use an alchemy table?

Why cant I save it as a recipe and call it...I dont know..."Pepsi Blue" or something...and merely select it each time instead.

In smithing you dont have to select each piece of raw meterial to make the item so alchemy would be improved by it.
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Liv Brown
 
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Post » Tue Jul 10, 2012 4:37 am

look under ingredients.(while in alchemy table)
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steve brewin
 
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Post » Tue Jul 10, 2012 4:25 am

...yes...thats how you select the ingredients manually as I said.
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RObert loVes MOmmy
 
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Post » Mon Jul 09, 2012 8:10 pm

...yes...thats how you select the ingredients manually as I said.
Because ingredients have more than one use. (ignore my other post)
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Roberto Gaeta
 
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Post » Mon Jul 09, 2012 7:32 pm

This would be a nice idea, but the purity perk would change what some of your named potions are.
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Daniel Brown
 
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Post » Mon Jul 09, 2012 3:29 pm

That would be second degree...after the compound is made.

Im talking about a quick select item which automatically puts your selected two or three ingredients together.

Purity affects what comes out after.
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Sudah mati ini Keparat
 
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Post » Tue Jul 10, 2012 6:43 am

Alchemy table remembers all the effects for you once you learn it.

Canis Root + Imp Stool + Mora Tapinella makes Paralysis + Lingering Damage Health.

So next time you want to make Paralysis + Lingering Damage Health, you go to Paralysis section in the alchemy table and look at the 5 or so listed ingredients. You scan and see that only Imp Stool is important ingredient in this case because it's the only Paralysis ingredient that also has Lingering Damage Health property.

So you choose Imp Stool, then go to Lingering Damage Health Section. And you see that you have a lot more Slaughter Fish Eggs than Mora Tapinella. So you choose that. And you come back to Paralysis section and choose Swamp Fungal Pod instead of Canis Root, because you have a lot more Swamp Fungal Pod than Canis Root. But then you notice that this mixture has a beneficial effect of restore health. You don't want that, so you choose the next most common ingredient, which is Canis Root.

So you created same mixture again easily without having to remember any specific recipe. In fact, you discovered a more economical recipe. Only thing you had to remember was that you wanted Paralysis + Lingering Damage Health Effect. Alchemy table remembered everything else for you.
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Christine
 
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Post » Mon Jul 09, 2012 7:08 pm

Because ingredients have more than one use. (ignore my other post)

Iron ingots, steel ingots, ebony ingots, Orichalcum ingots, leather and leather strips also have more than one use, I'm not forced to memorize which combination does what.
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[ becca ]
 
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Post » Mon Jul 09, 2012 9:55 pm

Iron ingots, steel ingots, ebony ingots, Orichalcum ingots, leather and leather strips also have more than one use, I'm not forced to memorize which combination does what.

but you only use them as a X ingot,and each alchemy ingredient has 4 different kinds of uses. Eboy ingot can only create ebony related stuff. a taproot(with another ingredient) can create fortify illusion,weakness to magick,regenerate magicka and restore magicka.
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Juliet
 
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Post » Mon Jul 09, 2012 6:27 pm

At the moment im creating a mildly evil poison out of Canis root, Imp Stool and Mora Tapinella and I was wondering why do i have to choose the ingreaidents manually each time I use an alchemy table?

Why cant I save it as a recipe and call it...I dont know..."Pepsi Blue" or something...and merely select it each time instead.

In smithing you dont have to select each piece of raw meterial to make the item so alchemy would be improved by it.
The thing is, your potion/poison's strength is determined by which tier within the ingredients the effect resides in. Damage Health as the 3rd/4th effect on the ingredients combined will yield more power than when it's 1st or 2nd. So there needs to be a way for you to control when the more powerful variants are used or not. You wouldn't want to be wasteful, would you?
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jessica breen
 
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Post » Mon Jul 09, 2012 11:14 pm

but you only use them as a X ingot,and each alchemy ingredient has 4 different kinds of uses. Eboy ingot can only create ebony related stuff. a taproot(with another ingredient) can create fortify illusion,weakness to magick,regenerate magicka and restore magicka.

Ebony and Daedric.

Smithing is easy because it hands you the recipe, but alchemy has a lot more possible recipes a nothing to help keep track of them.


Off the top of my head, I wish Bethesda [or a modder] could add feature where if you choose an ingredient, that all the known effects of other ingredients that match it could be highlighted. Green for all positive effect, Red for all negative effects and Yellow for both positive and negative effects.
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Dan Stevens
 
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Post » Mon Jul 09, 2012 6:12 pm

Ebony and Daedric.

Smithing is easy because it hands you the recipe, but alchemy has a lot more possible recipes a nothing to help keep track of them.


Off the top of my head, I wish Bethesda [or a modder] could add feature where if you choose an ingredient, that all the known effects of other ingredients that match it could be highlighted. Green for all positive effect, Red for all negative effects and Yellow for both positive and negative effects.

If you already know the recipe it tells but it is a pain finding out atttributes,but that's why we have a thing called internet. And i said ebony related stuff,not just ebony.
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Ridhwan Hemsome
 
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Post » Tue Jul 10, 2012 12:39 am

If you already know the recipe it tells but it is a pain finding out atttributes,but that's why we have a thing called internet. And i said ebony related stuff,not just ebony.

But there is no internet in the game. What ebony is for is very limited and they give you the formulas. Even if you "know" all four effects for everything, it is very hard to combine effects off the top of your head because very little info is on the screen.

I've make plenty of great potions and poisons, but I can't remember them the next time I want to make more.


...maybe if created potions and poisons included the info of what made them, it would be easier to make more. I'd at least have a place to look at the information.
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Fanny Rouyé
 
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Post » Mon Jul 09, 2012 10:59 pm

But there is no internet in the game. What ebony is for is very limited and they give you the formulas. Even if you "know" all four effects for everything, it is very hard to combine effects off the top of your head because very little info is on the screen.

I've make plenty of great potions and poisons, but I can't remember them the next time I want to make more.


...maybe if created potions and poisons included the info of what made them, it would be easier to make more. I'd at least have a place to look at the information.

Once you successfully make a potion using alchemy table, the game remembers the effects for you. You only need to remember which effect you want in a potion.
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Nicole Kraus
 
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Post » Mon Jul 09, 2012 4:34 pm

I'm at work and not near my box so I can't verify this, but doesn't it save a list of potions you've created so you can just click "Damage Health" and it combines the necessary ingredients to create that potion?
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Liv Brown
 
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Post » Tue Jul 10, 2012 5:12 am

But there is no internet in the game. What ebony is for is very limited and they give you the formulas. Even if you "know" all four effects for everything, it is very hard to combine effects off the top of your head because very little info is on the screen.

I've make plenty of great potions and poisons, but I can't remember them the next time I want to make more.


...maybe if created potions and poisons included the info of what made them, it would be easier to make more. I'd at least have a place to look at the information.

you can also buy/loot recipes and it adds immersion. and you can very easily discover attributes by eating an ingredient and when you create enough amount of potions with an ingredient it will tell you more attributes.
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LADONA
 
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Post » Mon Jul 09, 2012 7:08 pm

Once you successfully make a potion using alchemy table, the game remembers the effects for you. You only need to remember which effect you want in a potion.

Some ingredients seem to be stronger than others, Nirnroot vs. Deathbell vs. River Betty for instance with Damage Health.

Regardless, there should be a way to "favorites" the combinations you particularly like so that when you go back to the table you don't need to rediscover what you did the last time.


you can also buy/loot recipes and it adds immersion. and you can very easily discover attributes by eating an ingredient and when you create enough amount of potions with an ingredient it will tell you more attributes.

In the game I "know" the effects, but I end up not remembering many of the combinations. Recipes don't really exist for the combinations I'm talking about, like Deathbell, Riverbetty and Thistle [Damage health, Slow, Ravage Stamina]
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Dean Ashcroft
 
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