... so I'm just wondering as to why is it the Ps3's fault?
"Fault" is the wrong word to use, though I can understand why it's used.
The PS3 is like the Mac in the gaming console world. While not impossible to code for, it does take a different way to do it. The actual
physical design of the PS3 makes it impossible for any developer to port over a x86 system because the PS3 is not an x86 system.
The snide little "because smaller companies did it" is a poor retort as well, because it's well established these
smaller games have different developer teams on them. Even EA has stated they have a special PS3 code team.
Skyrim isn't a small game. It wouldn't surprise me one bit if Skryim was already in development before the first PS3 SDK was delivered. Bethesda is to the TES franchase as Square-Enix is to its Final Fantasy series,
and we can all clealry see how FFXIII worked out when trying to code for all consoles (the game
svcks, which can't be said about Skyrim).
I feel for PS3 owners, because they weren't told this when the console was released. Instead, they just had options stripped from them, and who the hell knows what else Sony stripped, which may or may not have had an impact on developers.
Sony screwed up and they know it, which is why Kaz said the PS4 will be more developer friendly.
Hey, didn't Reggie say this about the Wii?
