I feel like everything they do is conservative, except for environments. Skyrim's environment is amazing in detail. But everything else is just somewhat lacking.
Combat: I wish they would focus on variability in combat. Yeah, they can always work on the collision of strikes, making weapons feel weighty, but after releases like Dragon's Dogma, they need to increase the options. I don't mean combo oriented melee though. We need to have button configurations and cooperative perks (if they keep perks for later enstallments) that would allow an archer to nock two arrows. A swordsman needs to be able to do more than just swing his blade and see the same animations over and over.
Magic: I'm not going to comment on the removal of spell making. Instead, I want to focus on the current system. The benefit of removing spell making is more varied animations and effects for spells. So why are Firebolt and Incinerate the same thing? Firestorm is just a bigger fireball. Ice Spear is a bigger Ice Spike. I feel like they need to look at all sorts of magic systems available and see the type of abilities that have come from it. As an amateur MTG player, my preferred style of play is deck milling through mind wipe cards. That would fit amazingly into the alteration school. If you don't want to go down Illusion, but want an invisibility like spell, you get a spell that wipes the minds of the people around you so they forget you're their. It would be channelled. Or you can use it in combat and you erase NPC skills from their mind. For example, another mage may be pelting you with high level spells and so you mind wipe their destruction skill and now they can't caste that spell anymore.
Stealth: I actually don't mind the stealth system in Skyrim. Some of the perks really are nice. But there is always more. Mix stealth and magic for a Shadow Archer and your character can become someones shadow, even teleporting between visible shadows for better placement. Think about this in a bandit cave. You are trying to get a shot on a foe but he moves behind a rock and you can't see him. You spot a shadow nearby, activate the spell which shows you disappearing and then forming out of the shadow like black smoke, and now you have a shot lined up.
Freedom of movement: We are way too limited. Why can't I sprint and jump? I just watched in amazing Flying Mod for Skyrim. Why can't this be a higher level skill to learn, that drains magicka? Why couldn't the VL fly just by pointing my reticule up and watching him take off? Rock climbing would have been another visceral experience. Instead of of jumping up mountains, it would have been neat to see, in first person, your arms out in front of you. As you climb, you have to find secure places which you would know by a rumbling, like lock picking. I think it would be fun to play a hunter character, climbing up steep rocks for vantage points and looking around while clinging to a rock face for great views of the landscape.
Unique abilities: Most of these that I can think of are magic related, as I primarily am a mage. Anyways, I feel like other characters always have awesome abilities and my characters are just meh. I'm still slinging fireballs or shooting a single arrow or hacking away with my axe. Meanwhile, Malkoran (is that his name) rises from the dead as a shade after you strike him. Why can't I learn to do that? I know Lichdom is a transformation that has been asked for since Morrowind. The only reason why I plan on playing Guild Wars 2 (I hate mmo's) is for the very ability to die as a necromancer and rise in a Death Shroud. In LOTR, Legolas stabs a guy with an arrow before shooting it. Why can't I do that? For button configuration, it's easy. Pull the right trigger (I play 360 now as my pc is way out of date), stab with arrow. Pull with left trigger, you smack with the bow (as blocking really doesn't make sense), pull them both and you nock the arrow. Why can't my orc throw one of the his war axes? Or more likely a smaller throwing axe? Why can't my assassin throw knives? Why can't my assassin graple someone and drag them into the darkness before killing them?
NPC Interaction: Serana is a good step in the right direction for NPC's and Followers but the menu interface and the way everyone just stands around waiting for you to do something makes it seem hollow. Give these people personalities. Why does every citizen charge into battle? Why aren't some more sly? Others cowardly? Why does everything seem to hinge on my character acting first before others react? Why can't I ever react?
Changing environments: We've seen seasonal change in the game jam video. This is something I was hearing about during the Oblivion days. Add this. Also, another fan favorite was building the Raven Rock colony. Let's see more of this (I'll get back to this.)
Factions: Skyrim's factions are terrible and they only slightly got better with the Dawngaurd and Vampires. The stories seem drab, progression is too quick, characters are hollow, motivation to finish storyline usually non-existent (you do quests because you need to advance, not because you actually want to). I have an idea for future DLC for Skyrim that I just call Faction Expansion. It extends the stories and capabilities of each faction. For Companions, the secret of being werewolves gets out. Driven from Whiterun, you lead the companions across Skyrim in a Moses Exodus deal, trying to find a place to belong and really focusing on character relationships with your companions. You eventually start your own town as a safe haven for werewolves. You recruit citizens, telling them you can cure them or teach them control and give them a place to leave. Long story short, you develop a new city and hold in skyrim, ruled by the Companions. For the College, you choose to puruse the Psijic Order, going through multiple rituals, traversing Oblivion planes, until you find them. There you learn unique magic, like how to fly and stop time and spectral walk (let's you fight briefly as an unkillable ghost but you must protect your body) and when you return to the college, as the arch mage, you finish the earlier catastrophe by ripping the college out of existence, into a new plane where the students can study magic indefinitely without hurting Winterhold anymore. You can open a portal to the college whenever and adopt more students, teach classes if you want, take on an apprentice, and more. Those are just two examples of extending the factions.
I feel like Bethesda needs to write down all their ideas and then throw them out and start again. The elder scrolls series has potential to offer some of the most adaptive, altering gameplay experiences for people, if they were just willing to tap into variety.
