This is my take on a jack of all trades, master of none themed play-style. It's good for challenging the player as well as roleplaying, if you're into that.
Outline
- You must invest a minimum of three perks into every single skill, meaning 55 out of 81 perks would be distributed evenly leaving you with only 26 perks to spend.
- You must invest perk points into a minimum of two perks in each skill tree. This prevents you from adequately mastering any skill and goes rather well with the theme.
- You cannot fast travel, but may still take carriages. Adds a bit a realism as one does not simply teleport from one place to another (though sometimes I wish I could), and keeps a bit of immersion if you happen upon random encounters during your travels, which is part of the challenge.
- You cannot invest more than 6 perks into any skill. At this point you'll probably want to do a bit or pre-planning.
- You may play on any difficulty. If things are getting easy, then feel free to kick the difficulty up a notch. Be warned though - playing on master difficulty should challenge this build even at level 81.
- You cannot increase any base (meaning magicka, health, and stamina) statistic by more than 50-point increments until you've increased another base statistic by 50 points. Meaning you can teeter-totter between two bases, but only in 50-point increments at most.
I know this isn't in-depth, but I wasn't really trying to go into great detail. I prefer the direct approach to things. This template is simply meant to provide some challenge and variety for the player.

