Nearly EVERY single quest has you going into X dungeon to do Y at the end of it.
All guild chains are extremely short and pointless. It turned my Skyrim into a series of repetitive dungeon-crawls with zero closure from nearly all of my quest chains.
Now I look back at Morrowind, and I notice that the quests were MUCH more varied. Hell, even Oblivion had quests more varied than the ones from Skyrim.
What do you guys think of this? Were the quests in Skyrim any better than those found in previous ES?
