New guild

Post » Sat Jul 14, 2012 6:17 pm

of all my hours of playing skyrim i have done many a quest for the existing guilds and seeing how they work and transpire and was thinking i want that but as my own so i was thinking for an update or dlc or whatevers next they could add a way to make your own guild and have it be what ever you like be it thieves assasins or mages or warriors or adding something new to the land of skyrim such as a pack of werewolves to be your guild or vamps maybe you can be slayers of jarls and nobles across the land or become a band of wretched bandits or you can become like ulfric and become your own rebel group striving for power and wealth maybe you could become your own community be a jarl of your own built town so tell me what you think of this idea
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Liv Staff
 
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Post » Sun Jul 15, 2012 1:25 am

This would probably have to come in a DLC. I bet Skyrim Nexus already has a mod for this,
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Hairul Hafis
 
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Post » Sun Jul 15, 2012 2:29 am

probably so but i am one of the few that play skyrim on xbox :/
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Juan Cerda
 
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Post » Sat Jul 14, 2012 1:57 pm

oh and i would also like to know what would you like your guild to be
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Katie Pollard
 
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Post » Sat Jul 14, 2012 1:40 pm

probably so but i am one of the few that play skyrim on xbox :/
You're not alone, buddy.
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emily grieve
 
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Post » Sat Jul 14, 2012 10:54 am

I'd prefer to expand the options for the guilds already in the lore and games. How about being able to choose if you wish to become the guild's leader or just want to choose someone else to lead. Maybe give more leader-like options when you become leader of the guild. I'd rather the guilds just seemed less like extra choices in stories and more like groups of like minded individuals who have a problem, but aren't just game mechanics. I'm not even asking for the characters to have deep backstories. Just want to feel like I'm part of a group, not a story.
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Cathrin Hummel
 
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Post » Sat Jul 14, 2012 4:47 pm

I'd prefer to expand the options for the guilds already in the lore and games. How about being able to choose if you wish to become the guild's leader or just want to choose someone else to lead. Maybe give more leader-like options when you become leader of the guild. I'd rather the guilds just seemed less like extra choices in stories and more like groups of like minded individuals who have a problem, but aren't just game mechanics. I'm not even asking for the characters to have deep backstories. Just want to feel like I'm part of a group, not a story.

This.

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Tolfdir is more fit for Archmage.
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amhain
 
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Post » Sat Jul 14, 2012 10:58 am

Ah having more options in the Guilds would be great, I can finish them all in the matter of 7 hours each. Which is crazy, because that's the longest I could spend on a game without being bored. But Oblivion had such a great storyline with the Brotherhood and Companions, I wish to see Guild/ Lore improvement from Bethesda ^_^
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Alexander Lee
 
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Post » Sat Jul 14, 2012 11:28 pm

Ah having more options in the Guilds would be great, I can finish them all in the matter of 7 hours each. Which is crazy, because that's the longest I could spend on a game without being bored. But Oblivion had such a great storyline with the Brotherhood and Companions, I wish to see Guild/ Lore improvement from Bethesda :happy:
I loved how Oblivion did them but a it'd be nice if the focus on storylines was a bit less huge. For one, some just don't seem like they should have one sometimes. The College could have gone without one considering it really just seems to make the guild's luster that it could have had just go away. It becomes just another sidequest. Maybe the radiant quest system in the next game could create quests for those not doing the storyline part to do when it comes to guilds. acknowledgement of the problems going around in the guild would still be seen, but you would be able to just not be in a fighters' guild that only lets you do unlimited radiant quests by the end of the questline.
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Dawn Farrell
 
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