"What made Morrowind such a magical game?"
"Why is Morrowind better than Skyrim and/or Oblivion?" (to avoid flaming, let's just say that's my opinion)
Well, guys, the answer is actually very simple!
About 50% (for me, atleast) of what made the experience of Morrowind better was the armor.
No, not how the armor looks, or even the stats. It's bigger than that.
It's how you obtained the armor.
Bethesda took the wrong turn when they started developing Oblivion, they made armor level based.
Example #1 - you hacked and mauled your way to level 20 and finally found that nice little Daedric Dagger, congrats!
Example #2 - at level 4, you decide to loot an insane dungeon, so for the next hour you smash and break bones only to find that puny little steel dagger and a few arrows. ):
Example #3 - Found a nice weapon in a chest in your previous playthrough that you want? Too bad! Here's a carrot and some cabbages instead.
Example #4 - "I'm pathetic with this new Daedric weapon, because everyone is the same level as me now." Level 20 NPC = more health. Which means your new Daedric weapon is the new steel. Sorry to say, but your new weapon is basically a cosmetic.
The same examples apply to Skyrim.
Now, in Morrowind the armor was hidden, I don't think there were even 2 sets of Daedric in the game (multiple helmets made it a ton better, Face of God, etc.). Which made it very fun and got you in an adventurous treasure hunter mood. You would have to go to Ghost Gate and murder everybody there if you dared to try for that nice set of Glass armor.
Example #1 - You want that Daedric Face of God helmet regardless of your level? Sure, gulp that levitation potion and take out that lockpick to those 90 doors, and then pummel your way through an army of skeletons!
Example #2 - Want full Daedric armor? Well, you gotta find the pieces individually in dungeons scattered across Morrowind.. unless, you wanna "doom yourself" and ruin the main quest, then yeah, you can kill that guy standing in front of the giant crystal.
Example #3 - Only level 4, but have an insane desire for all that glass armor in Ghost Gate? Well, you better find some arrows.
Example #4 - Found that fabled Daedric weapon you've been looking for in your previous playthrough? Wanna see your new guy holding it? Sure! It's right where it was last time.
Example #5 - You felt more accomplished when you obtained that Ebony sword. You would go "FINALLY after searching for days, I have my hands wrapped around this legendary sword I've heard so much about."
Example #6 - "I AM UNSTOPPABLE WITH THIS NEW DAEDRIC WARHAMMER! FEEL MY WRATH IMPERIAL GUARDS!" the level 3 (deceased) shouted at an Imperial Fort.
So there you have it, I'm sure most would agree that this is a big contributing factor to what made Morrowind such a great game compared to other TES.
Seeing the addition of Mounted Combat, that makes this a new possibility, if you all agree that this was the magic to Morrowind, that is.
Also, think of it, wasn't it fun getting all those tiki faces in Skyrim and placing them on the busts?
So which do you think is better?
Treasure Hunter and Adventurer?
Or just Adventurer?):
I think I could simplify your point further by saying Morrowind forced you to strategize to achieve your objective (whether it was armor or not), and sometimes you were out classed by the content and needed a long term strategy of leaving until you were more powerful. It was blissfully satisfying to come back after you had made yourself stronger and defeat an enemy who you had to previously run from.
When something is difficult you will also be more likely to remember it. So an item that was found at the end of a difficult encounter becomes more of a treasure. You remember how you got it, and it represents something valuable for what it cost in effort and thought to survive to discover it. Because things were difficult to get they had a history or a story. I had sentimental attachment to my items from Morrowind, and I continue to name weapons and armor after those items.
When something is difficult you will also be more likely to remember it. So an item that was found at the end of a difficult encounter becomes more of a treasure. You remember how you got it, and it represents something valuable for what it cost in effort and thought to survive to discover it. Because things were difficult to get they had a history or a story. I had sentimental attachment to my items from Morrowind, and I continue to name weapons and armor after those items.


), so having a knowledgeable friend that can guide you when you are stuck makes a huge difference.