» Tue Jul 17, 2012 5:46 pm
I usually play my characters based on their personalities. I play them as curious which means they explore a lot. Some of them don't look for conflict and have "rules of engagement" I conform to. I only attack if provoked. If provoked, both my Nord and my Orc will kill EVERYTHING in that area. A hard lesson to be learned for a bandit leader cause his stupid low level grunt let loose an arrow at a traveler on the road. Wrong traveler and now the whole gang is dead.
Quests... ah the difficult one. I keep in mind that I know how a quest turns out. My character DOES NOT. I knew how the dark brotherhood quest line ends. But my Imperial Nord does not. So she joined and found out after it was to late. With great regret and sorrow she finished the task and walked away. They can find someone else now. So while people say only do quests you know fit your character. Ask yourself this... is there enough info early on for your character to decide that for themselves? Are they adventurous? Curious? If so you will do a lot of quests and exploration.
My Nord and my Orc are sellswords. You have a task with some coin, and you asked the right person.
I RP my Orc as a blood thirsty yet honorable young woman. She left the stronghold to adventure. Her mother was a forgewife to the chief, and she passed on smithing to my orc. While my Orc can kill the best Orc Chief with her fists, she's civilized to a degree. She's married and lives in Whiterun.
My Nord comes from an old famliy of trained fighters. She was to marry in an arranged marriage but felt her life was ment for more. It almost ended when she fled and was caught up in Imperial/Stormcloak business. In Skyrim she found adventure and the thrills she longed for. She is methodical and brutal in battle. Yet cunning in secrecy when performing assassinations. She roams the lands looking for a challenge. That nature got her tangled up in Dark Brotherhood business. But she saw that through. Now she clears out bandit hideouts, lingering dragons or anything else she comes across. She is wealthy, owning homes in every major city. She is thane in every town. She is the master of every guild.
Now my mage and my wilderness girls. haven't done much with them. The wilderness wood elf is an archer and doesn't stay in the cities. She will rent a room or use a bedroll in a cleared out camp.
I fast travel when in a hurry but its more enjoyable to walk. So many random things happen. Its great for RP but even greater, for the experience I get from the game.