In-Depth Role-Playing Tips?

Post » Wed Jul 18, 2012 1:30 am

Can anyone give me some good Role-playing tips I've never really role-played too deeply in skyrim. :D
I've seen many people say how fun it is so I want to see it for my self.
I want to start RP because I want to experience Skyrim in a very different way. :P
So If any of you hardcoe Role-Players out there could give some helpful tips I'll really appreciate it! :)
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Tarka
 
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Post » Tue Jul 17, 2012 1:05 pm

1. Create your character.
2. Create a Backstory for them to help define their personality. It doesn't need to be a novel. Just a page of who they are and where they are from, will do.
3. Based on their personality...
  • Only invest in skills that are supportive of that
  • React to other NPC based on the character, through dialog and action.
  • Only do things and go places that are fitting for that character.
  • Before you head out in a direction, ask yourself..."Would THEY go there?"
4. If they have no reason to go to a certain place, don't go.
  • If they have no knowledge of a location, be that from a quest or something they read in a book. Then don't go.
  • Just because you know the Flaming Greatsword of Cut-Your-Ass is in Smelly Bottom Cavern, doesn't mean your character does.
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Ownie Zuliana
 
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Post » Tue Jul 17, 2012 11:05 am

It is my belief that one-size-fits-all rules governing all characters is not true roleplaying. I believe rules should be applied from within (meaning the character), not from without (meaning the player). True roleplaying, I believe, takes the character's idiosyncracies into account first, then applies generic player rules, where applicable.

My guiding principle is this: listen to your character. Your character will tell you what to do. If your character isn't telling you what to do you haven't fully imagined your character yet.
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James Smart
 
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Post » Tue Jul 17, 2012 6:16 pm

Allow for the fact that you have bottomless courage, and superior ability to handle yourself in a fight.
Then, have your character do in the game world what you would do in his/her place.
If that's not possible due to game mechanics, come as close to it as possible.
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D IV
 
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Post » Tue Jul 17, 2012 2:27 pm

It isn't just about. Things like eating,sleeping and setting limits like...no fast travel. Those things, while perfectly fine, are only trivial and some contribute absolutely nothing to the gameplay., unless you have a mod installed that applies hardcoe effects from not doing something like starvation and sleep deprivation.

It's about creating a character and letting them tell you their story.
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c.o.s.m.o
 
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Post » Wed Jul 18, 2012 12:38 am

My guiding principle is this: listen to your character. Your character will tell you what to do. If your character isn't telling you what to do you haven't fully imagined your character yet.

Bingo. This is the best advice anyone could give in terms of roleplay. I have perhaps 20 characters who never even made it to 10 hours, simply because they couldn't 'speak'.
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Sabrina garzotto
 
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Post » Tue Jul 17, 2012 10:06 am

It's about creating a character and letting them tell you their story.
I like that. Seems very true. If my character doesn't speak to me, I normally stop playing them.
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Chrissie Pillinger
 
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Post » Tue Jul 17, 2012 10:58 am

Yeah, I agree with letting your character come out as you play. If you can't feel any emotion that your character's revealing, then you can't force it, start from the beginning again as if that characters being taken through Helgen and creating his/her story from there.
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Mr. Ray
 
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Post » Tue Jul 17, 2012 10:57 am



don't fast travel..unless if ur character can teleport.
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Jenna Fields
 
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Post » Tue Jul 17, 2012 5:46 pm

I usually play my characters based on their personalities. I play them as curious which means they explore a lot. Some of them don't look for conflict and have "rules of engagement" I conform to. I only attack if provoked. If provoked, both my Nord and my Orc will kill EVERYTHING in that area. A hard lesson to be learned for a bandit leader cause his stupid low level grunt let loose an arrow at a traveler on the road. Wrong traveler and now the whole gang is dead.

Quests... ah the difficult one. I keep in mind that I know how a quest turns out. My character DOES NOT. I knew how the dark brotherhood quest line ends. But my Imperial Nord does not. So she joined and found out after it was to late. With great regret and sorrow she finished the task and walked away. They can find someone else now. So while people say only do quests you know fit your character. Ask yourself this... is there enough info early on for your character to decide that for themselves? Are they adventurous? Curious? If so you will do a lot of quests and exploration.

My Nord and my Orc are sellswords. You have a task with some coin, and you asked the right person.

I RP my Orc as a blood thirsty yet honorable young woman. She left the stronghold to adventure. Her mother was a forgewife to the chief, and she passed on smithing to my orc. While my Orc can kill the best Orc Chief with her fists, she's civilized to a degree. She's married and lives in Whiterun.

My Nord comes from an old famliy of trained fighters. She was to marry in an arranged marriage but felt her life was ment for more. It almost ended when she fled and was caught up in Imperial/Stormcloak business. In Skyrim she found adventure and the thrills she longed for. She is methodical and brutal in battle. Yet cunning in secrecy when performing assassinations. She roams the lands looking for a challenge. That nature got her tangled up in Dark Brotherhood business. But she saw that through. Now she clears out bandit hideouts, lingering dragons or anything else she comes across. She is wealthy, owning homes in every major city. She is thane in every town. She is the master of every guild.

Now my mage and my wilderness girls. haven't done much with them. The wilderness wood elf is an archer and doesn't stay in the cities. She will rent a room or use a bedroll in a cleared out camp.

I fast travel when in a hurry but its more enjoyable to walk. So many random things happen. Its great for RP but even greater, for the experience I get from the game.
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teeny
 
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