Idea for new DLC

Post » Thu Jul 19, 2012 6:57 pm

possibly an extension of the Companions questline.

After you cure kodlak of his Lycanthropy

Aela confronts the Dragonborn about another group of Werewolves in Skyrim.

Together they search for clues about the Werewolf clan soon to be discovered as "the Moonlight Pack".

Once discovering the pack, it is revealed the Silver Hands are growing in numbers, and threaten to wage war against the Moonlight Pack. The Dragonborn then is sent to attack the silver hands. He/she then has the choice to a) return to and join the Moonlight Pack and become a werewolf if chosen to cure self or b: stay and side with the Silver Hands and be cured of Lycanthropy if not done so already.
(If joining the Silver Hand, the player will be forced to kill Aela).

The Dragonborn will then do war with the other side and attack points controlled by the opposing faction. Eventually leading to an epic battle at either a) the silver blood stronghold base or b: the Moonlight Pack main camp.

The dlc would include new items such as all weapon types of crossbows (daedric, dragonbone, glass, etc.), a new material to create armor, Plasma. Which is made out of Ecto Plasma. It is a light armor, and appears as a dark blueish glass-armor-style piece, which blows in the wind when you sprint.

Bonuses for joining Silver-Hand; a special type of sword made of steel that has a rare enchantment that does 80% extra damage to Werewolves.

Bonuses for joining Moonlight Pack; Beast form can be deactivated at will and multiple times a day just like Hircine's ring, except it has a 5 minute cooldown time. (This is tought to you by the Moonlight Pack, so there is no way to get it by joining the Silver-Hand)

Baby-Dragons are added as enemies encountered at random throughout the wild. They are slightly stronger then a Frost Troll, and at random breath either Frost or Fire. They have no flight ability.





Do you like this idea? If not, post why.
And feel free to post your ideas on here as well.
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Patrick Gordon
 
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Post » Thu Jul 19, 2012 8:42 pm

HALT!
I must retire to puke.

EDIT: I'm back. The idea of extending the companions is a good one. But they obviously don't need quests for after you become Harbinger. The way you just skyrocketed to Harbinger was simply immoral, and that's really what needs to be fixed.
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Taylor Bakos
 
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Post » Thu Jul 19, 2012 7:59 pm

hey love the ideas, sounds like it would be fun, i myself havent really played the werewolf as i play necromancer/sorcerer just my cup a tea, i hope they could implement a necromancer guild faction, with the opportunuty to transcend into a lich, and all that i just started a thread with my ideas abot in on ''True Necromancy'' thread, but yeah id like to see something like that, but also like dawnguard there would have to be a choice as not all players would want to join the dark arts followers like myself, but perhaps some new order of evil mage hunters like priests of Arkay and such, even resurrecting mannimarco, would be something ive been yearning for, his death was untimely, and not the way he shoyld of died, not to mention hes a god, how could he hasve been beaten so easily like one of his adepts?
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Davorah Katz
 
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Post » Thu Jul 19, 2012 2:24 pm

hey love the ideas, sounds like it would be fun, i myself havent really played the werewolf as i play necromancer/sorcerer just my cup a tea, i hope they could implement a necromancer guild faction, with the opportunuty to transcend into a lich, and all that i just started a thread with my ideas abot in on ''True Necromancy'' thread, but yeah id like to see something like that, but also like dawnguard there would have to be a choice as not all players would want to join the dark arts followers like myself, but perhaps some new order of evil mage hunters like priests of Arkay and such, even resurrecting mannimarco, would be something ive been yearning for, his death was untimely, and not the way he shoyld of died, not to mention hes a god, how could he hasve been beaten so easily like one of his adepts?
yes sadly conjuration in Skyrim could be so much better.

If I even did use magic often, I would be a Conjuration/Restoration mage.
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Marcus Jordan
 
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Post » Thu Jul 19, 2012 8:35 pm

HALT!

I must retire to puke.


Ha. Not very nice.

But anyways, I think this topic may need editing OP to remove some of the Spoilers or moved to the spoiler section.

But in response to your topic. I think that all the guilds need expanded upon. They were mostly too short, with the Companions and the College of Winterhold being upsettingly short. However, I really really wish we would move away from the darker aspects of Skyrim and bring some lighter guilds in. Most of the quests in Skyrim is already dark. Would like more hero oriented epic quests.
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Georgia Fullalove
 
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Post » Thu Jul 19, 2012 7:44 pm

Ha. Not very nice.

But anyways, I think this topic may need editing OP to remove some of the Spoilers or moved to the spoiler section.

But in response to your topic. I think that all the guilds need expanded upon. They were mostly too short, with the Companions and the College of Winterhold being upsettingly short. However, I really really wish we would move away from the darker aspects of Skyrim and bring some lighter guilds in. Most of the quests in Skyrim is already dark. Would like more hero oriented epic quests.
ok what do you think of a quest involving hmm lets say, somehow summoning talos to tamriel, to utterly destroy the thalmor, for THEIR heresy to besmirch and condemn his good name and his worshippers?? just a thought, could be fun and interesting. im sure if you were a god, you wouldnt like it if your followers and worshippers were being tortured and executed for believing in their master, not to mention the empire bending their knee to the thalmor, the very people talos founded and established, and since he was once mortal it could be possible to maybe find a way to return him to tamriel for a time, i mean the empire have betrayed him, talos face is on the friggin septim man, theres no greater dishonour.
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Alexandra Ryan
 
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