» Sat Jul 21, 2012 8:05 am
Well on harder setting you could expanded dialouge options that had consequences - like quest failing replies, insult anyone and maybe start a fight, butter people up (maybe even would improve pre-marriage romance)
Quests for example that involved stealing failing more easily - not just getting caught with your hand in the money tin but being seen going in and out of the place.
Gifting to NPC's Belethor for example could improve shop prices or make him more compliant with speech checks, Gifting to guards in a hold similar thing.
Killing a shop keepers relative, he doesn't sell to you anymore, etc, etc.