I just completed all of the on-site Creation Kit tutorials and started messing around with my first actual mod. It will focus on a mysterious disease that is being spread from an underground ruin and plays along more story focused, much like a mystery novel.
My (most likely first of many in the long run) question is how do I make an actor into an activator, or at least give the activator the appearance of an actor? As an example, I'm trying to make the corpse of a Skeever only produce a message when activated, however even though my simple script enables the Message Box, the Skeever still counts as an actor with an inventory. Since it is only there to provide clues, how can I either do what I mentioned above, e.g. re-making the Skeever into an activator, or disable the inventory of the Skeever upon activation?
Thanks in advance.


my process is simple: I select a static Cauldron, press the boxed T, press NEW, give it a name and ID, resize the newly appeared box a bit, tick the Player Activation box and add the script to it. Test it out in a lot of configuration yet it still doesn't work. I think I'm missing something very elementary here because it doesn't seem like a difficult operation..
. Guess the Creation Kit isn't without its bugs yet..