You could use the setscale command to give the player a bigger scale than one while in werewolf form and returning to 1 when it's finished. About movement speed, you could change 'speedmult' actor value (movav("speedmult", number_to_increase) ) when the character becomes a vampire (or in the moments where you want this increase) and use the same way to reduce that actor value when vampirism is cured (or when the speed up power expires). You may need to mod also the carryweight actor value (increase it then decrease again) for the change in speed to be processed.